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CNC Zero Hour Gameplay Tips

Gameplay Tip

#95 - 27/12/08 - Force-Firing Terrorists

Saturday, 27 Dec 2008
Welcome to the 95th TotW written by Rising`. Terrorists/Bomb Trucks/Demo bikes are the only unit in the game that have to come into contact with their target in order to attack. However they do have a surprisingly large splash damage radius meaning that they often hurt surrounding units. By...
Gameplay Tip

#94 - 21/12/08 - Replay Watching Tips

Sunday, 21 Dec 2008
Welcome to this weeks tip written by your SDM StefanDeath. This week we will be giving tips on replay watching. I'm actually surprised that there hasn't been a tip of this since replays are the key of this website.The F button:This button makes the replay go in Fast Forward mode which means that...
Gameplay Tip

#93 - 7/12/08 - Fallen Empire Archways

Sunday, 7 Dec 2008
Welcome to the 93rd Tip of the Week written by the new Strategy Specialist (I don't know why either) Rising`. This week's tip is regarding the flanking archways on the popular 2v2 map 'Fallen Empire'.OverviewNewer players may have yet to discover that the far left-hand archway allows all...
Gameplay Tip

#92 - 16/11/08 - USA Supply gathering trick

Sunday, 16 Nov 2008
Welcome to the 92nd Tip of the Week written by Rising as he obviously has too much spare time on his hands. This week's tip is a little-known trick on gaining a slight economic advantage with USA which can be particularly useful early on. What is it? By micromanaging your Chinooks it is possible...
Gameplay Tip

#91 - 22/09/08 - Bugged Units #1 - Infantry

Monday, 22 Sep 2008
This month we’ll be having a look at all the units that don’t listen to the orders that you give because they’re complete idiots. It’s bugged unit month! This week we’ll be having a look at the bugged infantry units that are just so frustrating. Written by...
Gameplay Tip

#90 - 13/09/08 - China's Troop Transports

Saturday, 13 Sep 2008
Welcome to the 90th TotW! This week's tip was written by Flamzypants and is all about China's infantry transport units. China's infantry are incredibly powerful when in large groups due to their horde bonus but require transportation because of their lack of speed. These transport units are...
Gameplay Tip

#89 - 03/09/08 - Clearing Mines With Tech-Terrors

Wednesday, 3 Sep 2008
Tired of mines pwning your techs in those rare occasions when you’re losing to China as GLA? Still feel like using Tech/Terrors, even with well-placed mines? Well this is the tip for you!This week, we’re going to be checking out ways to clear mines with single-tech harassments vs. Chinese armies...
Gameplay Tip

#88 - 02/7/08 - Creating an Inordinately Long Name

Wednesday, 2 Jul 2008
This tip has been brought to you by your venerable Game Admin EteRnaL, and deals with how to create and extra-long name for in-game use. This tip is shorter than usual since both of our normal tip writers are on leave, but we hope that you enjoy and find great use out of this tip nonetheless....
Gameplay Tip

#87 - 18/06/08 - Garrison Tricks

Wednesday, 18 Jun 2008
Garrisoning buildings is a pretty common thing to do in ZH. This week, we’ll be looking at little tricks that would make garrisoning a lot more useful to you new players!EvacuatingThis consists of evacuating structures before a structure-cleaning unit gets to you. Since they usually lock on,...
Gameplay Tip

#86 - 11/06/08 - Countering Boxed Supplies

Wednesday, 11 Jun 2008
When playing against any faction you will come across a method of protecting supply collectors and dozers called boxing (The use of structures to protect the units). In these situations it can be difficult to harass your opponents economy thus making your early game attacks less effective....