An extremely fast-paste & active fighting between, infantries mobilized transport and the army of flashbang-loaded vees, on the large highway, that is this map.
Sirius^Fox (AirForce) vs HeRo (Infantry) on Highway 99 ZHv1.
Comments on Sirius^Fox:

- Good that you've decided and managed to secure a much safer supply, in the upper corner.
- I liked the fact, that you almost instantly went for the most powerful, and cost-effective, upgrade USA against Inf - being the good ol' flashbangs of course. Nice decision making there.

- (04:16); Instead of sacrificing your dozer, at your secondary supply, you could've used the chinooks PDL to deflect the missiles. Load that dozer into one of the chinooks, and send out one of your vees to deal with the THs.
Image Showcase:

- Overall; Swiftly executed strikes, but a bit of a delayed micro control.
Comments on HeRo:

- It will remain a mystery of why didn't you expanded to the bottom supply, even though you had just enough cash for it, to spend on.
- It was good to see that you've ,preemptively, occupied some of the buildings around your base, therefore, blocking the possible attacks from some of the sides.
- Throughout the match, you never manage to have the capture upgrade, which would benefited you a lot on this map; Having oils, plus the reinforcement of the troop crawlers every 2 minutes, adds huge advantage to your side for an ability that costs you 1k.
- Overall: Good map perseverance and chinook killings early on.
In conclusion; Oof. Quite difficult to say anything else, besides my points above. I liked the way this match turned out to be, although in a little confusion, as to why air haven't dominated in the end.
As for my rating for this game, I'd give it a
3/10. Entertaining battle nonetheless.
Near the end, I also thought HeRo was about to mass-spam the trucks, to mercilessly run over any infantry cyan could send at him. That might've been a brutal & humiliating way, to dominate over your opponent.

-Mp3