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CNC Zero Hour

[R] "I will do the best I can"

[RANK] TD No Bugs No Cars ZH v1
[RANK] TD No Bugs No Cars ZH v1
#1zhboring  Nov 28 2019, 16:35 PM -
Replays: 93 Game:
Awards:
No happy ending but I like it. Something different than the classic, boring GLA camp and waiting for milion units.
It's not perfect, but it's action.
#2Leikeze  Nov 29 2019, 03:18 AM -
A nice balanced start, sticking mostly to the middle, with little in-base damage to be seen (just one successful tech running over your left-safe supply workers once) as the map control tunnels slowly took their form for you on the left and him on the right.

A little more than a minute was consumed by a mostly placid battle for the middle around the big building, being toxin-cleared back and forth, pop after pop, until you gave up on that and decided to destroy it. In the meantime Choke took his oil and went to a second Arms Dealer, while you left yours uncaptured and went for a Palace, giving him the initial supply & production advantage.

Due to his floating, he did not follow early on with a Palace, as he could have done to remain on par with the tech as well as his other advantages. Nonetheless, he made a bid for the middle and keeping it secured, as did you. A squabble ensued at the point where the old big building was destroyed, which he failed to trade well, having not spent his float into much of anything quickly, but he did kill your Rebel with a super tech, delaying your oil for another while.

In spite of his poorly traded battle with you in the middle, he was able to secure his tunnels and begin mining the supplies about the same time you did, albeit without the pressure on his side as yours had.

He, having transitioned into Scorpions before you, and having been on duel Arms Dealer, gave him a heavy advantage when it came to populating the field with his army, however, his excessive floating and poor micro decisions kept him from taking full advantage of his ability to both assault and secure the middle with tunnels against your much more well thought out defensive plays. At this time he began to put his money into Markets, sucking up his reserves that he needed to keep up his production as you maintained a smooth production rate. His greatest success of this stage was destroying your oil.

After several battles spanning the whole of the map, starting from his hold on the right-middle down towards your right-supply area, to the middle, up to your hold on the left-middle up towards his left-supply area; With the middle having the most activity. The trading on both sides at this time was mostly even, with little progress being made on either side toward breaking the defenses of each other.

As Choke continued to invest heavily into markets, he began to lose more battles in the middle, as he was initially caught off-guard by your implementing SCUD Launchers into your ranks and maintaining a higher number of, well microed, Buggies.

Moving up the left-side of the map, crushing his defensive plays, you moved into his base at a swell pace, not often stopping to sight-see as he moved very quickly into a heavily defensive stance, eventually cleaning up your army. Following this defensive victory, and having the superior income, he transitioned into Buses and a SCUD Storm, to begin the pressure game, however, he continued to poorly trade his units around the map, leading to his delayed 5 star promotion, while you got yours in time to alleviate yourself during his assault into your base with his full army, dropping the toxin bomb onto his buggies, whilst cleaning up his buses using your own buggies, achieving a defensive victory without terrible losses, however, he was also not on 5 starts, with the money advantage, but just as before, he was floating his advantages.

Thanks to his being 5 stars he was able to humiliate your offensive against his top-left base by dropping a toxin bomb on your force. Just a moment later he used his sneak attack in your base, denying your SCUD Storm in progress, coupled with the launching of his own SCUD Storm to compound your losses as your army was thinned to a fraction of what you needed to make a clean defense. This was the shining moment of his game; Doing loads of damage, having three SCUD Storms, loads of Markets, and a clear path to the VICTORIOUS screen.

But all of a sudden, some unseen force came and took away all expectation of the ending scene.

GG, WP, Wub.
#3zhboring  Nov 29 2019, 17:59 PM -
Replays: 93 Game:
Awards:
Thank You for Your work smile.gif
#4Leikeze  Nov 29 2019, 20:09 PM -
Awards:
I see a non-standard replay posted by somebody who hasn't posted in a while, I review immediately.
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