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CNC Zero Hour

China v vs Stealth

[RANK] TD No Bugs No Cars ZH v1
[RANK] TD No Bugs No Cars ZH v1
#1fastAiR  Nov 26 2019, 18:28 PM -
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tough game, wp

I thought I was nuke at the start ohmy.gif so yea typical game for me, start out as uber trash until I pull my finger out. Maybe it works to my advantage biggrin.gif
If someone has an apm counter, compare my first 5 mins to final 5, that increase biggrin.gif
This post has been edited by JarmenElectra: Nov 26 2019, 18:37 PM
#2Leikeze  Nov 28 2019, 00:32 AM -
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The crushing power of the Helix at its finest.
#3fastAiR  Nov 28 2019, 11:22 AM -
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QUOTE(Leikeze @ Today, 00:32 AM)
The crushing power of the Helix at its finest.

Jesus that prop lix was like terminator or something he just won’t die. I must remember to vet up my prop, makes the lixes nearly invincible apparently. Those lixes did things that don’t seem possible, when I engaged those 4/5 quads in the open can’t believe I only lost one lix there..
#4Leikeze  Nov 28 2019, 13:38 PM -
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The Helix is the biggest difference between CCG & ZH. Nothing compares to its ability to completely turn upside down the whole game so consistently across all armies it's used against. There's a use for it in every game, somewhere.

A Helix can put so much pressure on GLA's, like in this game, forcing them to use great care and precision in popping and chasing them down. The only safe way to engage a Helix with Quads is right underneath or far away, and always more than one. For some reason the Helix is a unit that refuses to care whether it is on 1% health when swooping in for an attack.

Have you ever played Jundiyy's helix micro training map? It'll teach you the hardest thing to do with a helix, which is fighting another helix.
#5fastAiR  Nov 28 2019, 15:07 PM -
Replays: 94 Game:
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QUOTE(Leikeze @ Today, 13:38 PM)
The Helix is the biggest difference between CCG & ZH. Nothing compares to its ability to completely turn upside down the whole game so consistently across all armies it's used against. There's a use for it in every game, somewhere.

A Helix can put so much pressure on GLA's, like in this game, forcing them to use great care and precision in popping and chasing them down. The only safe way to engage a Helix with Quads is right underneath or far away, and always more than one. For some reason the Helix is a unit that refuses to care whether it is on 1% health when swooping in for an attack.

Have you ever played Jundiyy's helix micro training map? It'll teach you the hardest thing to do with a helix, which is fighting another helix.

Seen it from a tourney, haven’t played it. I know though that a lix running away will always kill a lix chasing it though.
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