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CNC Zero Hour

[R] Mafia Blind/Size vs OoE Excal/girlz

#11EteRnaL  Jun 14 2006, 19:41 PM -
Awards:
Team -MaFiA^: IPB Image and IPB Image
Infantry is simply going to struggle against dual USA until you get some MiGs or tech up. Laser locked MDs and flashbangs can really hurt and limit the mobility of your AOs. That's what happened here, Infantry was really confined to making sure his base was clear of harassing humvees instead of out with Stealth doing some damage to the opposition. You did get MiGs eventually but they weren't really as effective as you had probably hoped. THe MiG camp strategy with Infantry just isn't going to work when you have a USAF on the other side because his units and massive amount of gen upgrades can reach into the back of your base and get your AF. That's why I would have liked to have sen a quicker tech from Infantry, because the second best thing that Inf can get vs USA is ECMs. Lots of cash floating towards the middle/end didn’t help much, the money could have been spent better. Stealth for his part played quite well I thought. You helped take some of the rockvee pressure off of Infantry so that he could get his MiGs finally. I liked the double of the SW player at first - I just which there was more of it later. I think the fact that he built an EMP patriot right outside the mouth of his base scared you a bit and forced you to focus your attention on the USAF player. Once USAF gets to level 3 with all his carpet bombers, Specters, and snipers Infantry really has no chance so it wasn't surprising that he was knocked out of the game once this happened.

Team [OoE]: IPB Image and IPB Image
I could see how Infantry's forward barracks surprised SW tongue.gif The dozer up there wasn't a total waste though, because running over those minigunners prevented them from coming into your base before you had an adequate number of humvees to stop them. Your 1 supply BO was a bit risky but I think it payed off this time. It allowed you to attempt a drop on Inf's base and gave you the extra cash to get some FB ranger. This was really crucial because it gave you the freedom to confront him with only the infantry of your own, and not have to worry about spamming too many of SW's expensive vees. USAF went for a really traditional and safe 2 supply rockvee BO - it works quite well against Stealth and Infantry until he got his MiGs. Getting the TOW upgrade earlier could have helped, but by that point you had already teched and and reached level 3, so eliminating Inf's AF was easy enough. Generally some good play and nice moments of teamwork.

Summary: A pretty good game, the play was generally good but it was really nothing special. I never really felt that Mafia was going to win at any point, since they were set back pretty far right away.

Game Rating: 6
#12GirlZ  Jun 14 2006, 20:05 PM -
Guess ExCaL^ was trying to say that we did nice. ^^ smile.gif

Thnx for review.
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