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CNC Zero Hour

[R] Pepsi vs UNr34L

#41l2aider  Apr 21 2008, 23:06 PM -
QUOTE(CheeKy` @ Apr 21 2008, 14:26 PM) *

I know but I think they are quite expensive for what you actually get. They can be quite usefull at killing outposts and helixes but they also cost 1400 and the AFs costs 2k together and I dont think they are really usefull anymore(except for dozer hunting) as soon as the INF starts to unload his forces. Btw I forgot that he went Helix and that he wont have a WF right at the start tongue.gif Well watching those screens did you need both raps to kill the Helix or only 1?

Yeah no good against inf....since inf's main threat has nothing to do with helix's and outpost/ AO...
#42CheeKy`  Apr 22 2008, 11:44 AM -
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QUOTE
Yeah no good against inf....since inf's main threat has nothing to do with helix's and outpost/ AO...

No....Its the inf whats the main threat...and as soon he is gonna unload your raptors become quite useless...
#43Samus Aran  Apr 22 2008, 13:10 PM -
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I am locking this until it is reviewed by our RR staff. sleep.gif
#44PoInT_zErO  Apr 23 2008, 23:37 PM -
Unlocked/Reviewed.
#45UNr34L  Apr 24 2008, 00:09 AM -
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Thx for the review zero smile.gif .
#46PoInT_zErO  Apr 24 2008, 13:50 PM -
No problem mate smile.gif .
#47-splater^  Apr 25 2008, 23:53 PM -
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Nice game liked how usa survived after so much presure XD
#48l2aider  Apr 26 2008, 01:43 AM -
QUOTE(CheeKy` @ Apr 22 2008, 06:44 AM) *

No....Its the inf whats the main threat...and as soon he is gonna unload your raptors become quite useless...

have 1 md in each side bunker for map awareness and hit them before they get close enough to be a threat? they usually wont unload in time and if so that saves u time
#49Rising`  Apr 26 2008, 07:12 AM -
they don't become useless anyway. 3th's is alot easier to kill than a AO containing 3 th's
#50UNr34L  Apr 26 2008, 12:24 PM -
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Raps vs inf are a must.
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