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CNC Zero Hour

08/08/2005 -Wise^Flash vs. -p[H]ToXiC^

#1ReCoiL^  Aug 4 2005, 12:26 PM -
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I was tank (wise flash) and he was demo.. vgg imo..
The end was funny biggrin.gif Really good game imo innocent.gif
This post has been edited by [OoE]-Apex: Aug 4 2005, 13:57 PM
#2p[H]Lite^  Aug 4 2005, 18:58 PM -
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lol damn if it wasnt for that truck you would have lost.
#3ReCoiL^  Aug 4 2005, 21:36 PM -
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I know.. But he had no money for his last demo trap banana.gif
Really lucky me imo biggrin.gif
Maybe a review? wub.gif
#4Burzum  Aug 4 2005, 22:38 PM -
Replays: 18 Game:
QUOTE(ruud @ Aug 5 2005, 12:36 AM)
But he had no money for his last demo trap
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I think you have mistake, he had 200$ and at the last moment he was try to build demo trap, but supply track could stop him, and it was very sad cos if he won i would be so happy...
QUOTE(ruud @ Aug 5 2005, 12:36 AM)
Maybe a review?
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So i can review this game, i am glad to help you guys
#5^General  Aug 5 2005, 09:48 AM -
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I enjoyed this game, mistakes like losing dozers, micro was a bit dodgy at times, but a really cloes ending and i wasnt sure who was going to make it! Cool use of demo traps at teh end to give u a chance. Worth a watch imo, gg.
This post has been edited by ^General: Aug 5 2005, 09:50 AM
#6Burzum  Aug 5 2005, 16:36 PM -
Replays: 18 Game:
-p[H]ToXIC , Demolition

Your start should be faster as you did, when you gla your start should be more training, you have some delay with left supply and some delay on rax in the mid with terrors i think. So use two cars on mid it standard way and it does not work always, sometimes one or both cars are bug, dunno why, may be cos it just bug on this map. Cars useed very well cos it damaged also building and in the later game it easier to broke, you just need 2 terrors per WF and game is over, but ... you could not did it right, you just wasted tech with terrors( hey man what you think if you have no dozers and have game vs Demo, next step it must be bought lend mine if you have a little brains) so i have question for you man, why you send tech to mines ?( you should think a bit before it).Best way it if you will have two techs and put 2 terrors per one tech, so send one on left flank and the second on right flank, when tech will be near WF then pop out terrors and tech must clears mines and later terrors just blow-up WF(so think about it, i did this way many times and i know what i said, just a bit training and you can do it).
Yeah Marauders VS OPs was good idea ... i think palace it was not good idea too, cos it simple you just could not finish it he constants attack your base, i do not want to say that you did actually wrong but what you want if you had only 2 Marauders and 2 Quads VS so big and balanced army ... so i think if you was builded couple battle cycles and was use tech with terrors better may be you could stop this attack, by the way you could use cycles to destroy his WF if you can not destroy it with terrors.
In the later game attack with 2 marauders his base anyway was good but how you can lost one marauder if you know about lend mines, i can understand it never.
You should not build this all demo traps, cos he had unit which is can detected stealth ability.
I think you should use better your marauder with 3 level, may be vs his last three buildings, you can send him on bottom of map and destroy buildings, but you should not lose it so simple.
So great idea use demo traps to destroy his building, i like it very much, so if you sold this demo trap a bit earlier ...

-WiSe^FL[a]Sh^ , Tank

The Right Start in the random mirror very important if you have any China, cos you sold CC and you must be very careful with your dozers. Your opponent had demo gla but can get some else, so i want to say that BO should be universal and i think go with two WFs it must be best way ever for some reasons. Now i will try make example for you to image how you can do it. So on the left supply your dozer finished WF and as faster as you can you must build units which is can help your strategy win this game (base on your mind), so by now you see car with demo terrorist which is try to kill your left dozer, at the same time you should start multi tasks. At first, now you already know that your opponent got gla (you could not know which is gla but 100% gla) and you must try to protect second dozer( play with max attentions) when car has target to dozer you already have Gatt but you set rally point in WF so far and Gatt just run away, but you should use this gatt to kill the second car and if you will do what i say you will save one dozer, so one dozer it is small step to grow up your civilization.
You should not send gatts to his base alone, this gatts are promotions for your opponent.
Pretty interesting combo of the first army, but why no tank and why you leave alone OPs and why you try attack the Marauders with dragons ... you should microing your army better and never lose an army if it is needless.
Your second attack was well, but was flaming many infantry, tbh it was fun to watch how you was fireing your infantry.
You should check the mid of the map when you play vs GLA, needless have big army to kill one tunnel network.
Nice job with gatt to check supply dock, it very important thing vs GLA.

Overall: one of the closest end of the game which i have ever seen.
#7IceBliZz^  Aug 7 2005, 10:43 AM -
what a game if only he finished that last demo trap frusty.gif gg guy's
#8mweissen  Aug 7 2005, 12:26 PM -
wow, i think this was the closest win i've ever seen. just wow. ph34r.gif
#9p[H]Lite^  Aug 8 2005, 05:37 AM -
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QUOTE(^OwNaGe^ @ Aug 7 2005, 07:43 AM)
what a game if only he finished that last demo trap  frusty.gif  gg guy's
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Nice sig ownage wub.gif
#10^General  Aug 8 2005, 16:30 PM -
Replays: 177 Game:
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Congrats, this was an entertaining replay and was chosen as rotw smile.gif
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