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CNC Zero Hour

[R] Dominator (chinaV) vs Peter (tox)

[RANK] TD No Bugs No Cars ZH v1
[RANK] TD No Bugs No Cars ZH v1
#1-DoMiNaToR-  Aug 1 2017, 00:52 AM -
Replays: 175 Game:
Awards:
decent game
#2bAnAcA6^  Aug 1 2017, 21:00 PM -
if that EMP hit ur own helixex, that would have been devastating... Still cant believe u won that ^^
Wuubb
#3Herb  Aug 2 2017, 04:12 AM -
Awards:
not bad, this peter is quite strong
#4Leikeze  Aug 3 2017, 23:23 PM -
-DoMiNaToR-(China) vs PeterSpeisebech(Tox) on TDNoBugsCars


A common high-level 1 vs 1 on TDNoBugsCars, with that cool smooth ending we all want to expect. I'm so tired. yawn.gif

Comments on -DoMiNaToR-:
  • Changing from that Barracks to a 2nd supply was a good idea; And nice job stopping that first TT on your Reactor, then warding off his RPG-tech to keep control of your base very easily.
  • Very nice aggression against his fortifying of the middle and right-side; Inferno Cannons are always the real deal, before Biggies and Kell, especially with that Tier 1 General Point.
  • Very nice cleaning him out of the right side with those Inferno Cannons with ease, then transitioning to some Helix's for defense, which worked perfectly along with that Bomber destroying his Quads, allowing you to defend your base and keep your oil.
  • Ah! the Helix's didn't run away far enough from that pop; Not good. post-13661-1143531603.gif
  • Very nice rush with your Helix's on his base, most likely knowing that he didn't have AP-Bullets and wasn't going to pay enough attention to his base to get into a Tunnel with a few Quads and pop them around.
  • Overall: Well played, very little missed, could have saved that one Helix that was lost early on in the game.
Comments on PeterSpeisebech:
  • Always make sure your first TT is successful; You could have retreated with it or dropped atop the Reactor instead; And when that failed you could have Hunted that Dozer along with firing on the Reactor before the Dragon Tank came out of the WF to chase you off(just a bit nit-picky).
  • Take your oil quickly when you have map control.
  • Nice Scorpion down the left-side to deny his collection from that supply; Just too bad the thing went nuts.
  • Nice job taking him from four supplies down to only one like that; Except you still didn't have a Palace built, which was sad, because had you a Kell you could have gone right into his base and stopped his Dozer from building the CC.
  • It was a good idea to go right to his base while he was on the right side, although I believe you could have destroyed one or two Infernos with two Scorpions with their rockets, even if it would be martyrdom to do so; You did get them destroyed later, but it took sacrificing Kell to take the Overlord to do it, and you lost your Oil.
  • You should have gotten a Market up, because Quads without AP-Bullets don't stop Helix's, and people with good Helix micro probably won't run into your Buses, that and you had no money; But then again, you had very little to spare anyway, so it may not have made a difference in the outcome.
  • You had so many Tunnels in your base that defending against those Helix's would have been much a possibility, had you gotten enough into a Tunnel to start with.
  • Overall: Well played, except too many units got wasted, and your Palace went up too late; Some things could have been done differently early on to produce a longer game, such as getting rid of those fantastic Inferno Cannons. tongue.gif
I will give this replay a 5.9/10 for my entertainment.
This post has been edited by Leikeze: Aug 3 2017, 23:24 PM
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