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CNC Zero Hour

[R] May 17 / Ringo vs jeremy G1

#1Ka$$aD  Jun 28 2017, 15:08 PM -
Replays: 600 Game:
Awards:
LW
#2Leikeze  Jul 4 2017, 13:39 PM -
-SiZeIsMyHeRo-(Inf) vs ^RiNgO--(SWG)


Here is a game in which mediocre gameplay results in a longer than necessary match, which is brought on by both players.

Comments on -SiZeIsMyHeRo-:
  • Helix. smilie_bleh.gif On this map you could just make five Barracks and spam in like a crack head.
  • First TH could have been used to destroy that Dozer in the middle of his base, then your Helix could take out the other one, thus turning the game into a camp fest for you until you had 20 MiG's to destroy him with.
  • Get some Assault Troop Crawlers and send them right into his base via the sides on this map, work your way to getting MiG's, and try to take down his money and buildings, ignoring his units as much as possible, because he can just rebuild his Rangers and MD's, but not his buildings.
  • Overall: With the entire map ripe for your picking and ready to have AOD amounts of defenses it was sad to see you not use any of it to your advantage, instead going for the long route till the end.

Comments on ^RiNgO--:
  • Normally a preemptive EMP Turret, expecting him to go Helix, which he will go for 85% of the time, is a good idea, but not against this particular player, who has mastered the art of avoidance. (by playing vs an AOD like me) tongue.gif
  • Just make more Barracks and spam Rangers and MD's and make sure to turn your micro on maximum overdrive, otherwise you are dead on this map with this MU, which you didn't do.
  • Overall: You won't win once he is promoted and has all of the map control, including MiG's to destroy you Humvees; It would have been advisable to just quit out after 10:00 just to save time.

I will give this replay a 2/10 for my entertainment.
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