-FreeStyLeR-(Stealth) vs RocKndRoLL|StaR(Air)
on Sand Serpent FIXED Here is one of those games in which the Stealth player is screaming at the OP'd Nature of AFG.
Comments on -FreeStyLeR-:- Getting a Quad first was good for denying him the middle supplies, but you should have moved it forward so it could fire on his Chinooks as they were unloading as well; Just as an expedient means of keeping him from collecting.
- Ah, man, you can't let Humvees get past your defenses, or it may be a "gg" nor or later; Pushing forward into his base was a good move, but you should have been a bit more cautious about it, seeing how many Quads you lost for no good reason because you weren't targeting anything with them was a sad sight; You've got to destroy at least something with every attack, or else it is a failure. But taking all of the oils around the map early on was a very good move for procuring a comeback.
- That looked like the bad pop of the day; You had two tunnels to pop from, and you ended up with the one that had 10 rockets headed for it.
- When you see an army of Combat Chinooks come over your base...stay calm, and pop from multiple Tunnels at once, and most particularly, do not pop from a single Tunnel right in their path.
- Overall: You just seemed very taken back a lot of the time in this game, doing lots of bad popping and losing far more units than necessary, albeit it'd be hard for a lot of people to stay focused under the payload Air has to drop on them every few minutes; For the most part, it was your bad pops and lack of Dozer hunting that made this game so hard.
Comments on RocKndRoLL|StaR:- Your first drone on the left corner and Chinooks collecting from the middle basically gave you sight of all his forward Tunnels; I should do that more often.
- Pushing your Humvees right up into his base and destroying his AD's was arguably the most deciding point of this game, since it took him out of the game for a while.
- Generals Powers for Air are just ridiculously good, making it seem easy for you once you had them, as it does for most people; Those along with borderline-OP Combat Chinooks.
- What a disastrous mess those Combat Chinooks made of his base in the left corner, like he couldn't do anything to stop then; So OP.
- Overall: Because you constantly had his AD's destroyed, and constantly cleared all of his Tunneled units out, he was mostly unable to fight back against you, not to mention late-game Air is just so good, even though you didn't completely take advantage of it.
I will give this replay a
5.8/10 for my entertainment.
This post has been edited by Leikeze: Oct 7 2017, 12:45 PM