Looks to me like you actually countered it well by gaining an economy advantage
SWG had an interesting strat and a good start, (though I'm not sure how it would have dealth with waypoint scout -> USA -> fast troopcrawler rush) but it went downhill from there because of several things. Letting inf have his oil was not good, more TOWvees would have been nice vs migs and helixes, and about that alpha: if swg had just let it fly back on it's own instead of controlling it, it would have made it back safely
thats why I made dual rax? I had it all under control until mid game With the oil, I told a vee to go kill the minigunner but it didn't do it. Really liked that oil =(
This post has been edited by -|HaWkY^: Feb 6 2010, 20:44 PM
the moment where hawky had 5-6 vees with an ambo in inf base and all inf had was ecm and lixes was deciding.spalding somehow did great micro where he stopped vees with ecm while lixes got close enough to kill them
NBA had more money thru out the game,so late game was easy for him hawky had his chance during mid game gg gj guys
the moment where hawky had 5-6 vees with an ambo in inf base and all inf had was ecm and lixes was deciding.spalding somehow did great micro where he stopped vees with ecm while lixes got close enough to kill them
NBA had more money thru out the game,so late game was easy for him hawky had his chance during mid game gg gj guys
Thought exactly the same too, dunno why HaWkY didnt evacuate and try to lazer lock or at least save his burton and snipers
This post has been edited by scuba: Feb 7 2010, 09:53 AM
HF