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CNC Zero Hour

[R] Crazy 2v2 cw game

#1_spL_  Jan 12 2020, 01:46 AM -
Replays: 6 Game:
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swg+china vs gla+china
that was a bit messy. gg wp
i think leikeze might find a better description to this madness
#2Leikeze  Jan 12 2020, 19:03 PM -
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Yes, it was really a dismal game.

There was a party going on at my house during the game so we had people walking around us and talking the whole time, cheering about stuff.

It was really a close matchup in skill between the teams, me being unused to high-level team games, so the challenge was mostly for me to not make so many mistakes.

I was really surprised when I saw the Particle Cannons going up so quick, I didn't even have a palace building. ohmy.gif So I knew my SCUDs would be in danger immediately, and as the game went by I had to be constantly reminded to keep a worker and tunnel presence around our side of the map to stop incoming bombers (something I failed at a lot).

A real bummer was when I didn't finish off your Particle Cannon with my SCUD Storm, Boycah called me a dummy for that one.

After a long and hard line of battles, the Cash Bounty began paying off, and thus the rest of the game was just whether I wasted or not.

GG, WP, Wub.

Hopefully we can get more 2 vs 2 CWs, and a review from Mp3. blush.gif
#3HaWkY^  Jan 13 2020, 10:42 AM -
Awards:
QUOTE(Leikeze @ Yesterday, 20:03 PM)
Yes, it was really a dismal game.

There was a party going on at my house during the game so we had people walking around us and talking the whole time, cheering about stuff.

It was really a close matchup in skill between the teams, me being unused to high-level team games, so the challenge was mostly for me to not make so many mistakes.

I was really surprised when I saw the Particle Cannons going up so quick, I didn't even have a palace building. ohmy.gif So I knew my SCUDs would be in danger immediately, and as the game went by I had to be constantly reminded to keep a worker and tunnel presence around our side of the map to stop incoming bombers (something I failed at a lot).

A real bummer was when I didn't finish off your Particle Cannon with my SCUD Storm, Boycah called me a dummy for that one.

After a long and hard line of battles, the Cash Bounty began paying off, and thus the rest of the game was just whether I wasted or not.

GG, WP, Wub.

Hopefully we can get more 2 vs 2 CWs, and a review from Mp3. blush.gif


I’ll give a little review

You lost an easily won game.
#4Leikeze  Jan 13 2020, 14:30 PM -
Awards:
QUOTE(HaWkY^ @ Today, 05:42 AM)


I’ll give a little review

You lost an easily won game.

I already gave that review.
#5Mp3  Jan 25 2020, 06:04 AM -
Team True (BoYcaH & Leikeze) vs Team super (spl & Sonic [aka ZaRz]) on Tournament A


excl.gif ATTENTION excl.gif

I rarely make this remark, however this one is an exception; Before checking the in-depth commentary, I highly recommend you to download and see the game on your, own without the spoilers! Its worth it wink.gif.

An interesting game that's taking place on of the most hardcore 2v2 maps out there. Strong team support and a lot of beaconing have led this game to be an intensive, hour long, battle.

Comments on `True|King^ IPB Image
  • Good job on the MiG strikes you've performed during this game.
  • (25:45). Overcharging one of your powers to make the gatling turret working, would've helped you in dealing with the remainders of vee army (as vees aren't that strong against a gat).
Comments for `TrueFriend- IPB Image
  • (1:30). It was odd to see a potentially helpful tunnel being cancelled, as well as sending a worker straight to the enemy's vee.
  • You should've kept a worker, or two, near by your SCUDS upon seeing the rapid growth of enemy's particle cannons. It is crucial in saving your SW by repairing them in time. It forces your enemy to use an extra shoot of particle, to destroy an unfinished sw of yours. Good to see that your ally helped you out on that, by sacrificing his dozer.
  • You should've waited for your ally's Nuke to be ready, before unleashing your SCUD on green's super weapons. The combined power of both Nuke and Scud Storm, would've surely finished the particle cannons green had.
  • One of the common mistakes I saw you doing in this match, was completely forgetting about upgrading the important damage-bringer that is the AP Bullets upgrade. The extra 25% of damage may seem as a small buff, but when you got the large group of quads with such bonus they are becoming twice as deadly.
Comments for Super.Sonic IPB Image
  • Sacrificing your early lix in exchange of a gatling tank wasn't the best move you could've utilized it. By saving it in your base and stopping the incoming wave of techs with it, would in-turn impacted the game a lot better for you.
  • Good move of killing the oils on your side, using the sneaky dragon, before red would've taken them. Nice move of stopping the gats that were chasing it.
  • After you've successfully killed Blue's upcoming defense line, as well as taking out his and red's supply centers with your carpet + dragon combo, you didn't went for GLA's holes that were left after all of the defense line. The thrown away opportunity of pushing your enemy back and securing additional resources.
  • Questionable decision at the end, in driving your gats into the territory that have just been polluted with anthrax. You had the choice of saving them, by moving near by your ally's particle cannon.
Comments on super/splka IPB Image
  • Bunkering up your newly acquired oils by placing more EMPs, would insure the quad spam would not penetrate through.
  • Good to see that you've used the ability of x2 clicking while firing with your the particle cannon, to maximize the damage.
  • Nice to see an early transition to alpha auroras, one of the strongest side of SWG. However due to the weird and uneven landscape this map is based upon, some of the bombs dropped off by your auroras, didn't reach the target. Rather, they were blocked by the ground and only partial damage has been made. The only way to avoid this, is by flying around attacking when your aurora is on the same ground level as the target.
  • After your first WF has been destroyed, why didn't place down a defensive EMP. It would've took off some of the pressure of constantly sending vees in there to keep out any enemies that are trying to sneak by.
In Conclusion; Amazingly closed game! The usage of gen powers, near the end, was superb. Along side of utilizing every unit on the map, to siege control of unguarded territory. I have very few comments to add on, other then saying it was a GoodGame without a doubt. The tension I had while watching and determining of which team is going to come on top was enormous ohmy.gif. I won't go into details in saying other, little parts of this match up as I want the viewers to experience this gem of a game on their own happy.gif.
My rating would be 8.5/10, as for the enjoyment I had while observing your battle. WP. Definitely worth a wub wub.gif.


Still wondering how did the scrap of a vee disappeared at (2:18). Didn't see any scaffold to be build on top of it wacko.gif.
P.S
Managed to fully watched it now. Was putting it back on the shelf of To-Do thing, but I haven't forget about it (as you can see tongue.gif). Hopefully, you still visit this place Leikeze.


-Mp3.
This post has been edited by Mp3: Jan 25 2020, 06:06 AM
#6_spL_  Jan 25 2020, 12:27 PM -
Replays: 6 Game:
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thanks for review
QUOTE(Mp3 @ Today, 11:04 AM)

Still wondering how did the scrap of a vee disappeared at (2:18). Didn't see any scaffold to be build on top of it wacko.gif.
-Mp3.

i were doing scrap deny on this vee.
was thinking that i failed but when watched replay then realized that actually it removed i think cuz of delay in-game.
kind of bug u can get due lags. u can see small red square there - game thought that there is scaffold but there was none.
#7Mp3  Jan 25 2020, 17:41 PM -

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That's something I haven't seen In zh before biggrin.gif. But which scaffold did you use to block it off, the rax?
#8_spL_  Jan 25 2020, 19:52 PM -
Replays: 6 Game:
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yes ive never seen that before too and yes it was rax
#9Leikeze  Feb 2 2020, 23:49 PM -
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I always check for reviews.

The majority of mistakes made in this game could all be thrown onto my head, the rest all played like they knew what they were doing.

As for not getting AP-Bullets, it was upgrading at one point, but the market was destroyed, and I never got around to it again.

What I really should have invested in was more tunnels and SCUDs in our bases.
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