Good job for going for map control, taking mid is essential playing vs gla. Really good micro of dragon tanks and good micro of migs even tho you left them afk sometimes, just flying around not attacking anything. FUCKING GOOD use of promotions, really incredible. I don't think i've seen an EMP missed. Also good point of thinking about eco in the late game, making hackers...
Cons:
Ok, here we go. I don't think going oil grab so early on was efficient, this strat worked few years ago people now expect that (it gave you a little money boost tho). That gatling placement at your 2nd supply isn't efficient because the enemy can just drive behind the supply and take it down without taking damage (good vs tech harrasment tho). Little unit wastage mid game trying to get control of middle, 1st gen point usage fail since you didn't kill any of the buildings just bunker them. In fights bad syncronization of ground units/air units, you should have attacked with ground units 1st to keep his units busy than go in with the migs RIGHT AWAY. Somehow i missed helixes in this game, only gatlings/outpost normally wouldn't have been enough but gla wasn't playing agressive at all so you could sit back. Hurts my eyes when i see migs just fly around afk not doing anything, there were plenty of tunnels to take down. Late game you could have played more agressive, at some points your opponent had no units at all because he was busy making SW.
Player Rating: 7.5
DustInRhodes
Pros:
You tried taking mid which is good but you failed, also making black markets to ensure your survival in late game. Good use of promotions, those base attack were good but your opponent was ready to counter with EMP.
Cons:
I didn't really know what to say at "pros" since IMO you played horrible. Your opponent was vchina and you were gla. He was on 1 WF. You could have made 2 wf and outspam him easily, but no you have chosen to sit back and wait it out, well guess what, you waited to loose it. Terrible micro of units, you popped them out of the tunnel and they got raped by migs, use X more frequently next time. Way too much floating and i see that SW in late game absolutely pointless...Total non-agressive play, you let china control the game totally when you could have done hundreds of things. I could go on but meh, enough..
Player Rating: 5
Overall Game rating: 6.5 (it got this rating because china played decent and nice promotions, but because gla played garbage i can't rate it more than this)
Good job for going for map control, taking mid is essential playing vs gla. Really good micro of dragon tanks and good micro of migs even tho you left them afk sometimes, just flying around not attacking anything. FUCKING GOOD use of promotions, really incredible. I don't think i've seen an EMP missed. Also good point of thinking about eco in the late game, making hackers...
Cons:
Ok, here we go. I don't think going oil grab so early on was efficient, this strat worked few years ago people now expect that (it gave you a little money boost tho). That gatling placement at your 2nd supply isn't efficient because the enemy can just drive behind the supply and take it down without taking damage (good vs tech harrasment tho). Little unit wastage mid game trying to get control of middle, 1st gen point usage fail since you didn't kill any of the buildings just bunker them. In fights bad syncronization of ground units/air units, you should have attacked with ground units 1st to keep his units busy than go in with the migs RIGHT AWAY. Somehow i missed helixes in this game, only gatlings/outpost normally wouldn't have been enough but gla wasn't playing agressive at all so you could sit back. Hurts my eyes when i see migs just fly around afk not doing anything, there were plenty of tunnels to take down. Late game you could have played more agressive, at some points your opponent had no units at all because he was busy making SW.
Player Rating: 7.5
DustInRhodes
Pros:
You tried taking mid which is good but you failed, also making black markets to ensure your survival in late game. Good use of promotions, those base attack were good but your opponent was ready to counter with EMP.
Cons:
I didn't really know what to say at "pros" since IMO you played horrible. Your opponent was vchina and you were gla. He was on 1 WF. You could have made 2 wf and outspam him easily, but no you have chosen to sit back and wait it out, well guess what, you waited to loose it. Terrible micro of units, you popped them out of the tunnel and they got raped by migs, use X more frequently next time. Way too much floating and i see that SW in late game absolutely pointless...Total non-agressive play, you let china control the game totally when you could have done hundreds of things. I could go on but meh, enough..
Player Rating: 5
Overall Game rating: 6.5 (it got this rating because china played decent and nice promotions, but because gla played garbage i can't rate it more than this)
I was wondering when the inferno cannons were gonna come out;) might have been good
@ Dom: Praise from the premier league All we need now is for Hawky to come in and say everything was shit and we'll have a full house
@ Relic: Thx for review, I agree with you on most points. I would point out that I was on 2 WF for a large portion of the game, not 1, but then Dusty was on 3 and had better ground units anyway, so your point about spam stands. I get where you're going with the migs on standby, but I feel part of the reason I was so successful with them was because I had them ready to face threats pretty much constantly. If I'd gone over-aggressive against tunnels there's a greater chance one of his stealth attacks / busses / sneak attacks could have gotten in and caused big problems >_>
@ Boycah: Not sure about infernos tbh. I find they're mostly useful for hitting static hard targets, such as a heavily bunkered gla in middle. I pretty much dismantled everything he could bunker, so I'm not sure what infernos would have acheived that migs didn't. They'd also be too slow to chase after all the flank attacks / tunnels that kept popping up like cockroaches.
This has been disappointingly flame-free so far, doesn't anybody want to call me a lagger dodger mismatch noob ga7ba?
This post has been edited by ^RiNgO: Jun 15 2015, 19:10 PM
Inferno's would have been pretty much useless in this game since as ringo said, there was no HARD camping. Migs could clear tunnels pretty easily and relatively fast
Inferno's would have been pretty much useless in this game since as ringo said, there was no HARD camping. Migs could clear tunnels pretty easily and relatively fast
I think 2 or 3 behind ringos troops wud do just fine;P but i know they do suck... especially vs buses but ringo had migs to counter buses;)
the gatling at left supply is perfect placement and I do it most china va gla games. Its the fastest cheapest most effiecent way of covering ur trucks.
And if it catches just one tech with a few rpgs or tech with terrors inside then its already paid for itself and u still have a nice defense.