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CNC Zero Hour

[R] Totally Insane Crazy ... Tank/USAF mirror from hell.

#1DarkTooth  Mar 7 2006, 08:58 AM -
Replays: 2
There is a counter to someone making stealth comanches... stealth detection right over their airfields, followed by a stream of gats! Well that's me out then... good luck JihadJOE! Oh, and here's two lamanches which probably won't be of much help...

#2inCredible  Mar 7 2006, 09:43 AM -
Replays: 18
i`ll watch when im back home wink.gif
sounds funny
#3Iskreem  Mar 7 2006, 16:32 PM -
Replays: 8 Game:
Heh I knew as soon as I got ECMs that we would have a chance to win this game. USAF tried an aggressive firebase + rax strategy which meant he didn't put a lot of money into his own base, and I was able to exploit that...
#4KiNgJaMeS^  Mar 7 2006, 17:15 PM -
Replays: 30 Game:
not good.imo.ownage replay, the usaf's got owned hard the whole game, Tank didnt sell CC just nto a gg imo.
This post has been edited by franchise^: Mar 7 2006, 19:47 PM
#5Tr][ky  Mar 7 2006, 22:11 PM -
Replays: 122 Game:
in these matchups the tank player usually has to quit after 5 mins tongue.gif
#6Iskreem  Mar 7 2006, 23:01 PM -
Replays: 8 Game:
QUOTE(franchise^ @ Mar 7 2006, 12:15 PM) *

not good.imo.ownage replay, the usaf's got owned hard the whole game, Tank didnt sell CC just nto a gg imo.

Selling CC was not necessary with the build order I used. I spammed Gats from one Warfactory while building a Propaganda Centre to get quick access to ECMs. Why on earth would I need to sell my command centre with this build order? So I can lose both of my dozers to King Raptors and then be screwed? It's really funny when people automatically think "noob" when they see that someone didn't sell their command centre, and yet so many games the China player loses because he lost both dozers.
EDIT: Just watched the replay again and it is actually a perfect example of the benefits of keeping your command centre as well as the penalty of selling it. In that game, the cyan tank player (Vodkin) sold his CC but it ended up biting him in the ass because Darktooth hunted both of his dozers so he was unable to rebuild. At around the same time he lost his last dozer, I used level 2 artillery on his supply as soon as I hit level 3, effectively cutting his economy in half. I would have needed to wait a minute (that's in lag-free game...equivalent to about 10 minutes in your games, franchise^) to build a CC before I could have used the level 2 artillery (and that's IF I didn't lose both of my dozers and IF my dozers were not already building something). In this waiting period of 1 minute, Vodkin could have made thousands of dollars which would most likely be put towards Emperors, and the outcome of the game may have been different. Because I had my command centre, I was also able to do a tank drop in my teamate's base to quickly kill 2 Gatling Tanks hanging around his main supply, and this allowed him to make chinooks and rebuild his economy. And if that's not enough reason to keep the command centre, then check out the end of the game where Lotus is stealing my buildings and I drop mines right on top of her. She can detect the mines' stealth, but they still kill her when she moves!

Please don't troll these forums with useless comments when you don't even know how to properly use China armies (this isn't a flame, as you even say in your signature that you would rather DIE than play a random mirror due to the possibily of getting a Chinese army). FYI, selling CC is only necessary if you are going with a dual War Factory build.

And how is it an ownage replay if the USAF on the WINNING team got owned hard the whole game? That means I basically won a 2v1 (which you seem to be so proud of doing in that lagfest of a replay you posted earlier). But wait, how did I win a 2v1 if I didn't sell my CC...I must be a noob.
This post has been edited by Iskreem: Mar 7 2006, 23:31 PM
#7DarkTooth  Mar 7 2006, 23:03 PM -
Replays: 2
QUOTE(franchise^ @ Mar 8 2006, 06:15 AM) *

not good.imo.ownage replay, the usaf's got owned hard the whole game, Tank didnt sell CC just nto a gg imo.

How can it be an ownage replay when both USAF's got 'owned hard'? And you are just jealous because your replay sucked.
#8Cesaro  Mar 7 2006, 23:28 PM -
Replays: 0 Game:
All tank/usaf games are ownage to some extent. Rarely any hit late-game.
#9KiNgJaMeS^  Mar 8 2006, 02:11 AM -
Replays: 30 Game:
well the tank had about 20 or 25 tanks in the other tank's base at the end of the game, how is this not 'ownage'?
#10RusHilac  Mar 8 2006, 12:37 PM -
Replays: 7 Game:
This was 1 of 50 times when we didn't make good arrangement. Vodka and me won't ever play well together. He forgot to send dragon tank(to finish with air) and exploit when I cut off for short time tank from AIR. He didn't support me in tank's base and we lost.
Game is average.There is nothing special to see.Poor team work from both side(except me 1 time when I support Vodka with raptors, later I didn't watch).
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