Moliere (Stealth) vs Myth|Perseus (Laser) on Vendetta
Battle of the odds; A match were a single trooper made the magnificent brute force!
Comments for [ApeX] Moliere
Good job on boxing each of your supplies at the beginning of the game! Even thought, there were a few instances were a potential ambo could've slipped right in-between your buildings, they did it's job at protecting your workers.
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When you've pushed to his base, you should've kept going with your techs, right through his army - therefore, crushing his infantry and unloading right in the middle of his base. That would've saved your techs in receiving an unnecessary damage plus, avoiding multiple laser-locks.
After such successful attack, you could've easily crushed his remaining army if only you drove right-up close to his vees with tech-RPGs.
Speaking of which: When Perseus stormed into your base, from an un-tunneled side, you had the chance of killing half, if not a bigger portion, of his vee-army. Yet, something happen and you've 'discombobulated', letting your men running up and dying to the humvees. Although, it did produce a nice image I'd want to share:
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Thought it would be a fine parody of this:
Comments for Myth|Perseus`
It was a pleasure to see a good boxing from your side as well. Tuck-it in the dozer nice and tied, as he even managed to build a Fire-Base without going outside the box. Not many people can do that.
Coming back to it: The placement of the fire-base wasn't exactly the best one to secure base's perimeter as it failed to attack anything, due to being blocked off by other buildings near by.
Going into a dual-Airfield, in a situation when flash-bangs and a few more vees would've annihilated his forces was a major mistake. That move alone have set you back-down in terms of economy, as if that amount of money would have been stored in your pocket for a little longer, you could had a bigger advantage in expanding over the map again.
A consisted mistake you, and your opponent, did throughout the match, was forgetting the ability to sell your structures. There was multiple instances of were the sell button could have greatly benefited you in retrieving the cash you needed, to sustain your presence on the map. The first, and the most major one, was when your base was getting killed by a group of toyota jeeps.
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Failing to cancel a CC scaffold when there was no chance in rescuing it, was a tremendous error, which could've been avoided.
Never abandon your last building - meaning, leave any kind of strong unit ,you have on the battlefield, to protect it from a potential threat. Sure enough your enemy will send a sneaky worker to build demo traps over it or, a nasty RPG to continuously hitting it until it's gone.
In Conclusion; Oh my, I'm lost for words! The barraks spam at the start, which was then followed by a chinook/dozer teleportation was a great show to witness right from the get-go. It then have made it's way in becoming a mouse-cat, or, tech-vee chase down the road. I liked such scenario, and from an observer standpoint, I don't think I'd left it even for a toilet break.
Of course a special mention should be given to the finale of this game; Such a turn-around at the end made me dumbfounded. I never thought I'd be left astonished, and amazed by how it ended. GG is must to say, after such games!
With that said, I want to thank the players for making it happen, and give it a strong 6/10 as for my rating.
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As Metti mentioned, sell option might have even bought the time for Laser to won it, but it needed to be timed correctly, so if he sold it a little bit too early he would've got the same, original, result
P.S
If anybody looking for a game to make a cast on, this is the one. Highly recommend to show it to a larger audience. Funky stuff you'll see.
Thanks for the review Mp3! Good stuff, lol at the terrorist human development Reason I did not sell my buildings. and probably moliere too, was to get more time. The airfields were a bad idea indeed unfortunately.
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I always leave a unit with my last building as you said, but I was scouting for minutes by then with chinooks and my vees. He had no workers left, no CC for rebel ambush, and not other troops then the techs, which I could see. So I wanted to kill them and win...forgot about stealth rebel(s) :<
The first box you showed is good enough to prevent ambo from running in I'm pretty sure as I have made several test, however the second one is indeed a bit fucked
Lol at that monkey image !
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The final sacrifice on my tech was actually on purpose, I wanted to bait the vee out by showing my tech were out of position in my last attempt, and it worked !
This post has been edited by Moliere: May 26 2020, 12:35 PM
Thanks for the review Mp3! Good stuff, lol at the terrorist human development Reason I did not sell my buildings. and probably moliere too, was to get more time. The airfields were a bad idea indeed unfortunately.
Spoiler
I always leave a unit with my last building as you said, but I was scouting for minutes by then with chinooks and my vees. He had no workers left, no CC for rebel ambush, and not other troops then the techs, which I could see. So I wanted to kill them and win...forgot about stealth rebel(s) :<
Oh, so what was you?! Hehe, would've never guessed.
You can achieve the same time while the sell animation is going on; Keeping them right until 30-40% HP and then selling is way cost-effective than giving a free XP points.
Thanks for giving your perspective!
QUOTE(Moliere @ Today, 06:40 AM)
Thank for the review
The first box you showed is good enough to prevent ambo from running in I'm pretty sure as I have made several test, however the second one is indeed a bit fucked
Lol at that monkey image !
Spoiler
The final sacrifice on my tech was actually on purpose, I wanted to bait the vee out by showing my tech were out of position in my last attempt, and it worked !
Np.
I can't be fully certain that the first boxing was surely alright. Potentially, dropping an ambo, in that area, is still possible whilst using one of two in-between spaces to escape. Again, maybe I'm being a little bit bliNd.
I'm still not sure if sending tech back to my base to defend it was a bad or good decision in itself