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CNC Zero Hour

[R] Demo vs Inf Destruction

[RANK] [NMC] Gorge Drought
[RANK] [NMC] Gorge Drought
#1Phoenix-  Jan 2 2020, 11:24 AM -

Replays: 519 Game:
Awards:
WP
By far the best map right now.
This post has been edited by Phoenix-: Jan 2 2020, 11:47 AM
#2Mp3  Jan 3 2020, 07:00 AM -
A long battle between the demolition general,who ruled with mobile force of deadly bikes against a, slightly discombobulated, Infantry who's tactics with mixed types of units made a nice aggression during this game on Gorge Drought.

Mashuimali

IPB Image


vladyk97

IPB Image


Comments for Mashuimali
  • This particular map features an incredibly powerful cars, all over the place, for GLA's taking. Knowing that, you could've easily dozer-hunted Inf right from the start or kill his outpost/dragon.
  • After scrapping up your three star tech, you should've returned it back to base. It would've helped you in destroying his base in the long run.
  • As demo, capping the reinforcement pad right from the get go could've gave you three extra bikes each two minutes. The cost-effective buildings you didn't have during a long period of time.
  • If you waited for the tech to come up, instead of optimistically sending your terrorists alone to the outposts with mini-gunners inside, would've insure that at least one of them made it and killed an outposts.
  • It was odd to see a palace not being garrisoned throughout the entire game ohmy.gif.
  • Great utilization of Demo upgrade in killing his Lotus thumb.gif
  • Well microed in capturing the dozer of his with your Jarmen.
  • Not exactly the best choice of throwing your sneak attack into the zone you've just pouted with anthrax. A better spot would been the revealed territory you seen with your Jarmen.
Comments on vladyk98
  • Good harassment caused by the supply truck early on. A nicely executed movement of driving it into a demo-trap, which in turns left Demo without acquiring the scrap.
  • (2:50) Not flame walling the quad army demo popped in-front of your dragon tank was a crucial mistake. It was a nice opportunity for you to stop the incoming terror tech as well, since his terrorists were within the range of a potential flame wall.
  • The other time you've successfully arrived with your dragon onto Demo's second supply, you stopped to flame wall too soon and left a GLA hole on a small percentage of HP. Even after your dragon survived his attacks, you didn't burn down the supply and choose to waste your dragon to a quad.
  • A common mistake you did during this match up was preventing your dragons to fire wall until they'll be killed by the enemy. If you see that there's no way of getting your unit out alive, maximize its damage as far as you can. Don't run away and give an XP without a fight.
  • The palace, on which you send in both Artillery and carpet bombing, would've been worth of finishing off with the MiGs you had in your base.
  • Saving a few MiGs to target a market or a tunnel instead of ordering all of them to kill a poor worker would assisted you in pushing forward to his base.
Unique image from the replay

Blue Quad.



In Conclusion; A well putted attacks on the demo's part. The moment of the lotuses death via detonation of rpgs was great move that trowed inf a little bit behind.
Some micro and macro tweaks can be improved on both sides based on the points above.
Overall, I enjoyed this replay and the mid-game especially. Won't spoil too much from it wink.gif.

I can say that the replay got itself a wub from me with a doubt, and a rating of 5.5/10. GG


-Mp3.
This post has been edited by Mp3: Jan 3 2020, 07:02 AM
#3Phoenix-  Jan 3 2020, 07:53 AM -

Replays: 519 Game:
Awards:
QUOTE(Mp3 @ Today, 08:00 AM)
A long battle between the demolition general,who ruled with mobile force of deadly bikes against a, slightly discombobulated, Infantry who's tactics with mixed types of units made a nice aggression during this game on Gorge Drought.

Mashuimali

IPB Image

IPB Image

vladyk97

IPB Image


Comments for Mashuimali
  • This particular map features an incredibly powerful cars, all over the place, for GLA's taking. Knowing that, you could've easily dozer-hunted Inf right from the start or kill his outpost/dragon.
  • After scrapping up your three star tech, you should've returned it back to base. It would've helped you in destroying his base in the long run.
  • As demo, capping the reinforcement pad right from the get go could've gave you three extra bikes each two minutes. The cost-effective buildings you didn't have during a long period of time.
  • If you waited for the tech to come up, instead of optimistically sending your terrorists alone to the outposts with mini-gunners inside, would've insure that at least one of them made it and killed an outposts.
  • It was odd to see a palace not being garrisoned throughout the entire game ohmy.gif.
  • Great utilization of Demo upgrade in killing his Lotus thumb.gif
  • Well microed in capturing the dozer of his with your Jarmen.
  • Not exactly the best choice of throwing your sneak attack into the zone you've just pouted with anthrax. A better spot would been the revealed territory you seen with your Jarmen.
Comments on vladyk98
  • Good harassment caused by the supply truck early on. A nicely executed movement of driving it into a demo-trap, which in turns left Demo without acquiring the scrap.
  • (2:50) Not flame walling the quad army demo popped in-front of your dragon tank was a crucial mistake. It was a nice opportunity for you to stop the incoming terror tech as well, since his terrorists were within the range of a potential flame wall.
  • The other time you've successfully arrived with your dragon onto Demo's second supply, you stopped to flame wall too soon and left a GLA hole on a small percentage of HP. Even after your dragon survived his attacks, you didn't burn down the supply and choose to waste your dragon to a quad.
  • A common mistake you did during this match up was preventing your dragons to fire wall until they'll be killed by the enemy. If you see that there's no way of getting your unit out alive, maximize its damage as far as you can. Don't run away and give an XP without a fight.
  • The palace, on which you send in both Artillery and carpet bombing, would've been worth of finishing off with the MiGs you had in your base.
  • Saving a few MiGs to target a market or a tunnel instead of ordering all of them to kill a poor worker would assisted you in pushing forward to his base.
Unique image from the replay

Blue Quad.

\"IPB


In Conclusion; A well putted attacks on the demo's part. The moment of the lotuses death via detonation of rpgs was great move that trowed inf a little bit behind.
Some micro and macro tweaks can be improved on both sides based on the points above.
Overall, I enjoyed this replay and the mid-game especially. Won't spoil too much from it wink.gif.

I can say that the replay got itself a wub from me with a doubt, and a rating of 5.5/10. GG


-Mp3.


Hi MP3,

Very nice review and really enjoyable to read. The new upcoming Leikeze? 😁
#4waterrrable  Jan 3 2020, 13:17 PM -
Replays: 49
Awards:
QUOTE(Mp3 @ Today, 07:00 AM)
A long battle between the demolition general,who ruled with mobile force of deadly bikes against a, slightly discombobulated, Infantry who's tactics with mixed types of units made a nice aggression during this game on Gorge Drought.

Mashuimali

IPB Image

IPB Image

vladyk97

IPB Image


Comments for Mashuimali
  • This particular map features an incredibly powerful cars, all over the place, for GLA's taking. Knowing that, you could've easily dozer-hunted Inf right from the start or kill his outpost/dragon.
  • After scrapping up your three star tech, you should've returned it back to base. It would've helped you in destroying his base in the long run.
  • As demo, capping the reinforcement pad right from the get go could've gave you three extra bikes each two minutes. The cost-effective buildings you didn't have during a long period of time.
  • If you waited for the tech to come up, instead of optimistically sending your terrorists alone to the outposts with mini-gunners inside, would've insure that at least one of them made it and killed an outposts.
  • It was odd to see a palace not being garrisoned throughout the entire game ohmy.gif.
  • Great utilization of Demo upgrade in killing his Lotus thumb.gif
  • Well microed in capturing the dozer of his with your Jarmen.
  • Not exactly the best choice of throwing your sneak attack into the zone you've just pouted with anthrax. A better spot would been the revealed territory you seen with your Jarmen.
Comments on vladyk98
  • Good harassment caused by the supply truck early on. A nicely executed movement of driving it into a demo-trap, which in turns left Demo without acquiring the scrap.
  • (2:50) Not flame walling the quad army demo popped in-front of your dragon tank was a crucial mistake. It was a nice opportunity for you to stop the incoming terror tech as well, since his terrorists were within the range of a potential flame wall.
  • The other time you've successfully arrived with your dragon onto Demo's second supply, you stopped to flame wall too soon and left a GLA hole on a small percentage of HP. Even after your dragon survived his attacks, you didn't burn down the supply and choose to waste your dragon to a quad.
  • A common mistake you did during this match up was preventing your dragons to fire wall until they'll be killed by the enemy. If you see that there's no way of getting your unit out alive, maximize its damage as far as you can. Don't run away and give an XP without a fight.
  • The palace, on which you send in both Artillery and carpet bombing, would've been worth of finishing off with the MiGs you had in your base.
  • Saving a few MiGs to target a market or a tunnel instead of ordering all of them to kill a poor worker would assisted you in pushing forward to his base.
Unique image from the replay

Blue Quad.

\"IPB


In Conclusion; A well putted attacks on the demo's part. The moment of the lotuses death via detonation of rpgs was great move that trowed inf a little bit behind.
Some micro and macro tweaks can be improved on both sides based on the points above.
Overall, I enjoyed this replay and the mid-game especially. Won't spoil too much from it wink.gif.

I can say that the replay got itself a wub from me with a doubt, and a rating of 5.5/10. GG


-Mp3.

did u got fired from your job
#5LoGicA  Jan 3 2020, 14:06 PM -
Replays: 102 Game:
Awards:


VOD added // Mp3


Casted the games as per request.
This post has been edited by Mp3: Jan 3 2020, 18:05 PM
#6Mp3  Jan 3 2020, 18:03 PM -

Awards:
QUOTE(Phoenix- @ Today, 02:53 AM)


Hi MP3,

Very nice review and really enjoyable to read. The new upcoming Leikeze? laugh.gif

I might've used a few tricks from him wink.gif. Appreciate such a positive comment from you smile.gif.
QUOTE(waterrrable @ Today, 08:17 AM)

did u got fired from your job

Nah I only wasted some of my holidays tongue.gif.
#7Serby  Jan 3 2020, 23:14 PM -
Nice recovery as usually TerroN wasted so much money. Anyway did he cryed?
#8Phoenix-  Jan 4 2020, 00:14 AM -

Replays: 519 Game:
Awards:
QUOTE(Serby @ Today, 00:14 AM)
Nice recovery as usually TerroN wasted so much money. Anyway did he cryed?



He said gg
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