Was pretty laggy, but early game was pretty fun to play and he really had me guessing where he was going next. Some sloppy micro due to lag but entertaining early on imo.
Ere you go Expo pro, I hope you like the name I acquitted to you in my review
REPLAY REVIEW BY Si1veR` ---------------------------------
Match Overview Well Toys r Us did a good overall job in defeating his decent opponent in Osip. I thoroughly enjoyed the match, however it was bit short in general, and the game lacked any real fight between the two sides. However on a plus side I felt that it was a great comeback from our legendary replay reviewer, it was good entertainment value as Expo would say and he certainly delivered here. However stealth lacked enough creativity and wisdom to really dominate the overall proceedings, even though at the start he looked like he would win the game quite comfortably. Nice comeback from expo, but it showed if you do not kill or off or disrupt usa’s economy early on, you will almost certainly lose the game in the late game period. Game get’s a 5/10 for decent play at times but lacked the required wow factor to really do something more to the rating score line, thanks for posting the game Toys R Us.
Team 1 Toys r Us, you had a slow start, probably because of your quite expensive initial build order with king raptors, and rockvess which consisted of an airfield, war-factory, rax and two supplies you struggled to cope. You opponent took advantage of this early on and applied an awful lot of pressure to your base. Your airfield got terror teched, so did your power plant, and got flanked a couple of times by some quads. You also let your opponent build attacking tunnel’s both at the flanks and right up to your base. A more experienced gla player could have played it to their advantage but your opponent wasn’t particuly great in this game and you eventually built a rockvee army enough to overwhelm his quite defenceless base. Decent play from you in the end although you didn’t really have to do to much, as the only time you were ever under a bit of pressure was t the start of the game and that didn’t last very long, after this point in the game you completely dominated the match.
Tips for Improvement
Stop the tunnels directly in front of your base from being created
Remember at the beginning to be extra careful with your micro against gla, you lost a couple of hums needlessly to a demo and a tech rpg which didn’t have to happen.
Team 2 Osip, your initial play was very good. You got two supplies up, got the middle cars and middle, got flanking tunnels up and got some good early attacks in against your opponent early on. However after this moment of good play right at the start you started to lose your grip and got completely out powered by your opponent. Your lack of micro wasn’t great at times, and remember to always try to evacuate rpg out in your tunnels to take a hit at your opponents rockvees. In the end you just ran out of ideas to get at your opponent. I would have increasingly got more tunnels up at the middle and flanks, and with good micro between scorps quads and rpg try to gain a foothold in the match, possibly bunker up the middle and be able to tech up quicker and get at your opponent with buggies and buses and so forth. I liked your early play; you need to inherent this in your late game play though if you have any sort of ambition.
Tips for Improvement
Camp up the middle when given a chance
Improve your micro with your quads and rpg’s and techs, as a times it looked as if you didn’t know what you were doin. Try numbering your units, for this you need to group a bunch of quads and number them 1 so you can control them faster etc. There might be something about this in Totw ( tip of the week) bit of zero hour.
5/10 for a average/good game
This post has been edited by Si1veR`: Nov 26 2007, 20:01 PM
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