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CNC Zero Hour

[R] China V-Air,difficult unpredictable game

[RANK] Forgotten Air Battle v4
[RANK] Forgotten Air Battle v4
#11fastAiR  Feb 2 2020, 00:51 AM -
Replays: 54 Game:
Awards:
QUOTE(Serby @ Today, 00:48 AM)

Not that, I meant did u really asked can someone wub his own replays

tbh im surprised they thought to block it lol, this website was pretty well built. Thats the type of bug which would slip thru most sites.
#12Mp3  Feb 2 2020, 06:53 AM -
Gomez (Vanilla China) vs Isus (Air-Force) on Forgotten Air Battle v4.


Gomez IPB Image
Tips:
  • Use the number pad to label your war-factories for the quicker access. Throughout this game you haven't utilized this ability, which would have helped you in spamming an even bigger army that, with out a doubt, would overruled your opponent. You could also use this technique in numbering your dozers, as a fast way to control them.
  • Try setting up the rally points of your structures. It helps to easily group units together or to navigate them, right from the start, to drive to a potential target. Seeing a picture, of a potentially game changing unit, gatlings in this case, sitting there and wasting time had traumatized me sad.gif.
  • The consistent mistake I've noticed you had, was not paying attention to your units.
  • Don't send a lonely gat on the street, as it can be picked off , in a blink of an eye, by the pesky vees. If you want to send the small group, with which you intend to cause some supply harassment, send it a mix of a couple of gats + the outpost(s). The gats might have a hard time, chasing the ever going murder machine that vees are. So the only solution you're left with, is to counter them with preemptively loaded outposts.



Overall comments :
  • Sending a few gats, after building your WarFactory early on, would've crippled the income of his, which would allowed you deny the humvee spam.
  • Good job on taking out one of his dozers with your gat tank. Quite surprised he didn't moved the dozer anywhere, nor did he send in a reinforcement to deal with the gat, just confusingly stood there until his very death.
  • After the successful kill of the dozer, you should've stayed near his barraks to stop any ranger to capture the oil. It's crucial in denying the possibility of getting the secondary economy.
  • (05:00). You had the perfect combination of units, that would've prevented the vee army, which made such ruckus in your base. ECMs + gats = Great fear of the US's humvee.
  • (06:58). Arriving to his barraks second time, with your gat, you should've let it be there without targeting the barraks. Gatling's damage can be enough to kill a building, but there needs to be x5 of them to unleash that kind of damage.
Isus IPB Image

Tips:
  • If you have the cash to build the helpful upgrades on your units, don't hesitate in doing so; Having the spy drones on your vees, would avoided the situation of them spontaneously running into the mine field.
  • Upon seeing the inevitable destruction facing your buildings, you should've sold them without giving the precious exp points to china.
  • Always go for killing the most important structures / units your opponent has. Don't focus on killing reactors or the supply when your enemy has prop / start center or a palace. Priorities the need of annihilating those, as they give the possibilities of making an advance units, that can strike back at least expected opportunity.



Overall comments :
  • (02:05). I can't tell if you deliberately ordered that vee to run over that poor red guard, or it was an accidental kill. Regardless, it was a good way of preventing your opponent in taking the oil.
  • Always, always occupy the buildings near by your enemies base, if you have the troops for that. You know how they say, keep your friends close but your enemies closer.

    This map in particular, consists of many sneaky garrisons, you may utilize, in causing the needed damage to your enemy. The wooden towers in each of the bases can be used into luring the units near them and destroying with an ease. Attracting gatlings into such trap wouldn't be hard, taking the fact the low perseverance your opponent spend on microing them.
  • (04:50). Upon entering the chinese base, you could've garrisoned the wooden tower , near by, to cause a little disturbance to your enemy. It would've gave you the opportunity in scaring him back and allowing you get a few gats with your vees.
  • Don't drive directly into the enemy's face; You lost such big amount of vees you could've used to defend your base with. If only you drove around, bit-by-bit tearing his army apart , with Search n' Destroy on, would've saved you the base.
  • At one point, you had the opportunity in finishing this game by paying attention the remaining units of yours. Rangers could've done that job with an ease (watch the replay to know how wink.gif).
In Conclusion; It is hard to describe all the feelings I had while watching this bizarre adventure of beginners fighting against each other. The unpredictable, and at times, fast paste reaction had lead this to become an usual 10 minute game. There can be a heavy improvements in terms of both micro and macro, but considering the levels of both the players, featuring here, I would say there's improvement going on. I have no words other then the little feedback I listed above.
If I could it a rating, I would choose to go with 3/10. I can see you to bringing up ggs in the future, just spam them games.

-Mp3.
This post has been edited by Mp3: Feb 2 2020, 07:01 AM
#13fastAiR  Feb 2 2020, 11:52 AM -
Replays: 54 Game:
Awards:
Nice review:)
#14W0lkenmeer  Feb 3 2020, 19:47 PM -
Replays: 8
Awards:
QUOTE(Mp3 @ Yesterday, 06:53 AM)
Gomez (Vanilla China) vs Isus (Air-Force) on Forgotten Air Battle v4.


Gomez IPB Image
Tips:
  • Use the number pad to label your war-factories for the quicker access. Throughout this game you haven't utilized this ability, which would have helped you in spamming an even bigger army that, with out a doubt, would overruled your opponent. You could also use this technique in numbering your dozers, as a fast way to control them.
  • Try setting up the rally points of your structures. It helps to easily group units together or to navigate them, right from the start, to drive to a potential target. Seeing a picture, of a potentially game changing unit, gatlings in this case, sitting there and wasting time had traumatized me sad.gif.
  • The consistent mistake I've noticed you had, was not paying attention to your units.
  • Don't send a lonely gat on the street, as it can be picked off , in a blink of an eye, by the pesky vees. If you want to send the small group, with which you intend to cause some supply harassment, send it a mix of a couple of gats + the outpost(s). The gats might have a hard time, chasing the ever going murder machine that vees are. So the only solution you're left with, is to counter them with preemptively loaded outposts.
</h3>

Overall comments :
  • Sending a few gats, after building your WarFactory early on, would've crippled the income of his, which would allowed you deny the humvee spam.
  • Good job on taking out one of his dozers with your gat tank. Quite surprised he didn't moved the dozer anywhere, nor did he send in a reinforcement to deal with the gat, just confusingly stood there until his very death.
  • After the successful kill of the dozer, you should've stayed near his barraks to stop any ranger to capture the oil. It's crucial in denying the possibility of getting the secondary economy.
  • [b](05:00). You had the perfect combination of units, that would've prevented the vee army, which made such ruckus in your base. ECMs + gats = Great fear of the US's humvee.
  • (06:58). Arriving to his barraks second time, with your gat, you should've let it be there without targeting the barraks. Gatling's damage can be enough to kill a building, but there needs to be x5 of them to unleash that kind of damage.
Isus IPB Image

Tips:
  • If you have the cash to build the helpful upgrades on your units, don't hesitate in doing so; Having the spy drones on your vees, would avoided the situation of them spontaneously running into the mine field.
  • Upon seeing the inevitable destruction facing your buildings, you should've sold them without giving the precious exp points to china.
  • Always go for killing the most important structures / units your opponent has. Don't focus on killing reactors or the supply when your enemy has prop / start center or a palace. Priorities the need of annihilating those, as they give the possibilities of making an advance units, that can strike back at least expected opportunity.
<h3>[/b]


Overall comments :
  • (02:05). I can't tell if you deliberately ordered that vee to run over that poor red guard, or it was an accidental kill. Regardless, it was a good way of preventing your opponent in taking the oil.
  • Always, always occupy the buildings near by your enemies base, if you have the troops for that. You know how they say, keep your friends close but your enemies closer.

    This map in particular, consists of many sneaky garrisons, you may utilize, in causing the needed damage to your enemy. The wooden towers in each of the bases can be used into luring the units near them and destroying with an ease. Attracting gatlings into such trap wouldn't be hard, taking the fact the low perseverance your opponent spend on microing them.
  • (04:50). Upon entering the chinese base, you could've garrisoned the wooden tower , near by, to cause a little disturbance to your enemy. It would've gave you the opportunity in scaring him back and allowing you get a few gats with your vees.
  • Don't drive directly into the enemy's face; You lost such big amount of vees you could've used to defend your base with. If only you drove around, bit-by-bit tearing his army apart , with Search n' Destroy on, would've saved you the base.
  • At one point, you had the opportunity in finishing this game by paying attention the remaining units of yours. Rangers could've done that job with an ease (watch the replay to know how wink.gif).
In Conclusion; It is hard to describe all the feelings I had while watching this bizarre adventure of beginners fighting against each other. The unpredictable, and at times, fast paste reaction had lead this to become an usual 10 minute game. There can be a heavy improvements in terms of both micro and macro, but considering the levels of both the players, featuring here, I would say there's improvement going on. I have no words other then the little feedback I listed above.
If I could it a rating, I would choose to go with 3/10. I can see you to bringing up ggs in the future, just spam them games.

-Mp3.

thank you very much!
When i saw this replay i have wondered how retarded i am
We knew all our mistekes in this case
Uploaded this such after this battle when i was with tachycardia and happiness
We just need to play more)
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