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CNC Zero Hour

[R] good china vs tox ++++

[RANK] TD No Bugs No Cars ZH v1
[RANK] TD No Bugs No Cars ZH v1
#1-CyborG- ZH  Dec 13 2018, 21:19 PM -
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this was epicc
but i hope he didn't hunt so it would've been such as GG
anyway. GG WP
#2Leikeze  Dec 17 2018, 16:56 PM -
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Getting dozed was avoidable. It was going well for you until then.

A bomber, artillery, and MiGs would have made this a lot easier for you.
#3fastAiR  Dec 17 2018, 18:20 PM -
Replays: 94 Game:
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QUOTE(Leikeze @ Today, 16:56 PM)
Getting dozed was avoidable. It was going well for you until then.

A bomber, artillery, and MiGs would have made this a lot easier for you.

And a couple of nuclear missiles biggrin.gif
#4Leikeze  Dec 17 2018, 18:47 PM -
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QUOTE(JarmenElectra @ Today, 13:20 PM)

And a couple of nuclear missiles biggrin.gif

Always worth your while when you can afford them.

Nothing else is so effective at catching a bus like a hot nuke.
#5fastAiR  Dec 17 2018, 19:21 PM -
Replays: 94 Game:
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QUOTE(Leikeze @ Today, 18:47 PM)

Always worth your while when you can afford them.

Nothing else is so effective at catching a bus like a hot nuke.

What you do is, when you see the nuclear missile is going to be ready for launch soon, you parade ten buses around just in his sight so he is like hmmmm he has a big army! Then just as the nuclear missile gets down to zero, suddenly sneak in the middle of his base right by his monies. Pop the 10 bus out, then soon as he launches the nuke run back in the tunnel biggrin.gif
#6-CyborG- ZH  Dec 17 2018, 19:42 PM -
Replays: 29 Game:
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QUOTE(Leikeze @ Today, 16:56 PM)
Getting dozed was avoidable. It was going well for you until then.

A bomber, artillery, and MiGs would have made this a lot easier for you.

i could've 100% won if i didnt got Dozed sad.gif
#7fastAiR  Dec 17 2018, 20:33 PM -
Replays: 94 Game:
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GG
Spoiler

You played alot better in this one compared to the one the other day, was disappointed you lost.
Your fast tech up was really good, even took me by surprise when I saw infernos out so fast. Shame you got hunted because you really needed MiGs here. And ofc combined with your powers as you said you would win.

He didnt manage to terror tech ur wfs but obviously some techs got in and caused problems, all I can say about that is well thats a massive weakness of Chinas.
What can you do to try stop it?
Mines yea well good players rarely drive on mines, in fact most will shoot to check first. But I spose even if they dont get a kill they are a detterent against terrors (unless your demo? where they just detonate on impact anyway and can still take stuff out).
You bunkered the right and that worked but on the left it was open. Probably leaving one or two outposts in those exposed areas is a good call, for early game anyway when u know techs want to go to those areas. Like the outposts wont do chit vs terrors but if you can kill the tech before it gets there then that will buy you enuf time to send a gatt or something to clean up.

Like my natural logic and what alot of other people seem to do is; bunker the middle/forward bottle necks and presume its fine. But in reality players will find a way around those bottle necks and attack their target unopposed, essentially (circumventing that defence). Now I understand the point of map control, but equally whats the point in having a defensive structure in the middle of the map scratching its ass when your eco is getting fcked in the butt with no defence near-by. I know you didnt go middle and bunker with defensive structures but when you started attacking middle early on you pretty much moved all your units forward leaving your rear really exposed. He didnt really capitalise on that a great deal other then just being a nuisance and eventually dozer hunting you, but if he got a sneaky tunnel there somewhere by ur oil you would be torn between middle and defending your main supply.

If I was the GLA and had the choice of trying to fight you in middle or attacking from a sneaky tunnel in your base I know what I would be doing. And say if he really wanted to do you, he could make a tunnel there and wait until he has like 4 buses. Then when your deep inside his base with your whole army, pop all 4 bus from that tunnel and wipe your base before you can even get back to defend it in time.

I know you got hunted, but I would have been building an airfield before that happened personally.

thats some long and badly worded crap right there, to paraphrase. You know what a techncial in early game wants to do, it wants kill dozers and ur trucks. So it has to come to those dozers and trucks to do that, make sure you have defence there where techincal wants to go, not just where technical is driving past fast.
This post has been edited by JarmenElectra: Dec 17 2018, 20:42 PM
#8-CyborG- ZH  Dec 20 2018, 15:50 PM -
Replays: 29 Game:
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QUOTE(JarmenElectra @ Dec 17 2018, 20:33 PM)
GG
Spoiler
You played alot better in this one compared to the one the other day, was disappointed you lost.
Your fast tech up was really good, even took me by surprise when I saw infernos out so fast. Shame you got hunted because you really needed MiGs here. And ofc combined with your powers as you said you would win.

He didnt manage to terror tech ur wfs but obviously some techs got in and caused problems, all I can say about that is well thats a massive weakness of Chinas.
What can you do to try stop it?
Mines yea well good players rarely drive on mines, in fact most will shoot to check first. But I spose even if they dont get a kill they are a detterent against terrors (unless your demo? where they just detonate on impact anyway and can still take stuff out).
You bunkered the right and that worked but on the left it was open. Probably leaving one or two outposts in those exposed areas is a good call, for early game anyway when u know techs want to go to those areas. Like the outposts wont do chit vs terrors but if you can kill the tech before it gets there then that will buy you enuf time to send a gatt or something to clean up.

Like my natural logic and what alot of other people seem to do is; bunker the middle/forward bottle necks and presume its fine. But in reality players will find a way around those bottle necks and attack their target unopposed, essentially (circumventing that defence). Now I understand the point of map control, but equally whats the point in having a defensive structure in the middle of the map scratching its ass when your eco is getting fcked in the butt with no defence near-by. I know you didnt go middle and bunker with defensive structures but when you started attacking middle early on you pretty much moved all your units forward leaving your rear really exposed. He didnt really capitalise on that a great deal other then just being a nuisance and eventually dozer hunting you, but if he got a sneaky tunnel there somewhere by ur oil you would be torn between middle and defending your main supply.

If I was the GLA and had the choice of trying to fight you in middle or attacking from a sneaky tunnel in your base I know what I would be doing. And say if he really wanted to do you, he could make a tunnel there and wait until he has like 4 buses. Then when your deep inside his base with your whole army, pop all 4 bus from that tunnel and wipe your base before you can even get back to defend it in time.

I know you got hunted, but I would have been building an airfield before that happened personally.

thats some long and badly worded crap right there, to paraphrase. You know what a techncial in early game wants to do, it wants kill dozers and ur trucks. So it has to come to those dozers and trucks to do that, make sure you have defence there where techincal wants to go, not just where technical is driving past fast.

thank yooooooooooooooou
#9Madara  Dec 20 2018, 16:29 PM -
Replays: 6 Game:
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shit game
#10-CyborG- ZH  Dec 20 2018, 22:03 PM -
Replays: 29 Game:
Awards:
QUOTE(UcHIHA^MaDaRA^ @ Today, 16:29 PM)
shit game

as you are.
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