listen, last night ammo played super solid. Really great and we wouldn't have been able to win the challenge without his solid play. However in this example replay, it's what seperates a great player from a legendary player. The fact he stopped making markets despite having power and 5k - 8k float a lot of the time is completely baffling for me. Just hotkey one worker and make one market at a time. You'll always have a spare 2.5k to make each market. And they will pay for each other real quick.
This is not a hate on Ammo but I hope he knows his mistake and comes back even stronger. When humanity forced me to stop observing, this was a 99.999% win in my eyes but due to completely stopping market production, the other team managed to come back.
I also should have made SW instead of drop zones - that would have probs won us the game. And I will learn for next time.
Anyway GG,
I mean we were just so nice to give them a chance, like not upgrading my power as swg was just an experiment to see if they then could win
What I am missing in most of the Teamgame Challenges nowadays when I watch a livestream is: Focus.
The players don't really focus to push an enemy fully out of the game. They kill something here and they kill something there. Fully concentrate on 1 base and kick one of the players out of the match. It's not a 1v1. It's a teamgame.
This is not a hate on Ammo but I hope he knows his mistake and comes back even stronger. When humanity forced me to stop observing, this was a 99.999% win in my eyes but due to completely stopping market production, the other team managed to come back.
I also should have made SW instead of drop zones - that would have probs won us the game. And I will learn for next time.
Anyway GG,
I mean we were just so nice to give them a chance, like not upgrading my power as swg was just an experiment to see if they then could win