Just wow, all I can say really. Just played it, it felt like a real good game, watched it once and it seemed like it was. Was looking for one to win, then for the other, switched couple of times... huge battles. Enjoy.
Started well, good use of boxing your supplys in with a fake building, started well getting a tunnel behind atomics next to his oil You had the middle tunneled and you held that quite good at the start, cleared away atomics left flank but you left your unsafe unguarded with no units in the tunnels to support you because they were attacking Atomic cleared you unsafe but didnt destroy it proberly, you recovered there You then lost the middle to some spammage of quad rpg/s and then lost your unsafe again but proberly this time Demo traps maybe ? You got the oils to help you out because you lost the unsafe The toxtractor mirco sucked in the middle, if you spray toxin make sure you move the tractor before it gets owned because the spray will not stay long if its destroyed will still spraying You got your CC up before a palace or a second AD I know you got the rebel ability but in this replay som1 needed to get a palace and buggies Buggies + jarmen > Quad rpg.. but you both just spammed quads at each other Nice use of the gen points when you got them, forcing him to sell his AD+RAX and owning a quad You took back your mapcontrol and went onto 4supplys and you just won from here, atomic had no chance vs 4supply quad spam
Atomic
Nice agressive build, with flanking tunnels on each flank and using the workers once they finished to go and collect supplys nice You did very well at the start took back the middle which you lost, and took coolio's unsafe supply 2x With nice multi attacks when coolio's armys were not in the tunnels I liked your quad/rpg spam with a little tox tractor in the middle owning coolio's rpg You went for an early CC and got the GPS scramber upgrade which was quite handy for you, using it for pop attacks in the middle and on his oil You later went for another armsdealer, i would of liked to see you go for a palace Buggies + jarmen were the units i really missed badly in this game You lost the middle sadly But you did the oil closet to you for some support From here it was just a fight of the most scrapped up quads... And coolio came into your base with his last attack of 4scraped quads and then used his sneak attack you gave up
Ratings
This replay was a bit different to a normal GLA mirror, this replay for me was more concentrated on MASS spamming quads and tunnels rather than buggie mirco The replay was quite entertaining and showed some skills and a good comeback from coolio after being knocked down onto 1supply. But for me, i missed buggie wars, with jarmen Still a good game though, just iam quite picky about my gla mirrors
Coolio - 6.5 Atomic - 6
Replay - 6
SS's
This post has been edited by Apollo-: Apr 11 2006, 16:44 PM
I went for CC, since GPS Scrambler was something I really needed.. He already had it, and those things were so darn annoying!
And yes, it was indeed quite a quad spam, but then again, just a couple of buggies won't help vs mass quads, since he'll still be able to get into your base, ESPECIALLY with stealthed quads, and for that reason I went quad spam tbh.
This post has been edited by GirlZ: Apr 11 2006, 16:58 PM
Atom1k needed more Tunnels and less Quads imo, he had a great start killing your expo but then should have played defensively rather than sending his Quads halfway across the map.