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CNC Zero Hour

[R] 2v2 vs |BC|

#1LaKai  Apr 25 2005, 02:09 AM -
Replays: 11
Was a Gg biggrin.gif i was woned in beginning sad.gif but i was able to get back to my feet thx to my m8 sav biggrin.gif we did quiet a comeback, u guys should check it out biggrin.gif nocternal is me btw tongue.gif
This post has been edited by LaKai: Apr 25 2005, 02:12 AM
#2LaKai  Apr 30 2005, 05:47 AM -
Replays: 11
bump....
#3RagaRock  Apr 30 2005, 20:13 PM -
Replays: 4
This was a cool game, non-stop action.

You started with a drop. I think it would be better if you brought rangers to kill his workers, then make md's to take out any quads coming, or build a patriot. Plus for bringing your dozer back alive and using it to drive over his worker building tunnel close to your base.

At this point you make a huge mistake. You have two KR's and you use them to take out the not finished tunnel, as at the same time a tech packed with terrorists is approaching your base. When making airfield first I believe you have to make sure it's not any units close to your base before you attack a selected target. After this I think you selected your targets wicely.

Twice you killed your own airfield after gen-point attack with rebels. Building a third empty air-field can in alot of games be a cheap investment, so you always have a place to land.

I think the red GLA-player is mainly to blame that they lost this game. He never managed to secure his forward supply. When you play against GLA, or most other factoins too, there will always be a fight here. Then, when he took over your supply he had no defence against KR's. Instead of sending them to a secure death against mauraders, he could have kept them as air-defence.

Wp by you and your m8 and a fun game to watch
#4LaKai  May 7 2005, 19:17 PM -
Replays: 11
thx for advice biggrin.gif
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