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CNC Zero Hour

[R] nukeusav vs dual glav

#1firgli  Aug 16 2005, 20:35 PM -
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I played pretty much 2v2's tonight and this was the best of them imo, unusual matchup and some comebacks. I watched it and I couldnt really see major mistakes, we all microed pretty good, good gp useage and some very nice aka annoying jarmen useage. We all had some problems with our economy after a while so it became pretty interesting because micro and general points became very important.
#2firgli  Aug 18 2005, 18:39 PM -
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zzzzzzzzzzzzzz
#3LiNdSaY  Aug 18 2005, 21:28 PM -
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someone say somthing about that fantastic rep biggrin.gif any rep with every1 in it is surely PERFECT thumb.gif
#4LoCk-On^  Aug 21 2005, 17:07 PM -
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I will watch and review since I want to be ZH staff smile.gif
#5LoCk-On^  Aug 21 2005, 18:54 PM -
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The match was:

BlaZin[P]eaNuT & TheDoctor (Dual VGLA) VS Benni_77 & Evry1^ (VUSA & Nuke)

BlaZin[P]eaNuT & TheDoctor

[P]eaNuT - Innovative GLA play like usual with early game terrorist spam, upfront arms dealer and demo traps. I like the way you use terrorists in games as it stops offensive enemy GLA tunnels and it delays china economy - just a shame it does near nothing vs USA tongue.gif

Your timing for teching up was perfect as you had those buggies when it really mattered and your overall unit micro was good.

Improvements - You played very well this game considering the armies and I cant think of many ways to improve your play. Perhaps you should have got the fortified structures upgrade vs enemy gen abilities since its only $1000. You could have also paid more attention to your buggies at times as we all know they can be a little crazy w00t.gif !

TheDoctor - I felt a little sorry for you getting the same army as Peanut as it really limits what you can achieve as a team. Your build order was a standard GLA BO with arms dealer and rax sealing primary supplies and this paid off vs Nuke BM's smile.gif You did well with the marauders but as always humvees are somewhat of a pest to take out. You teched up fast yet you didnt establish a secondary economy quick enough to compete with your opponents eyebrow.gif

Improvements - Try to play a little more aggresively with GLA e.g. attack those open supply trucks china had whilst building a tunnel on the flank at the same time smile.gif Also be sure to give your ally a tunnel regardless of army (but especially in the case of dual GLA)

Teamwork - With a match-up like this teamwork is crucial on GLA's part! Peanut did well by giving doc tunnels although doc failed to return the favour sad.gif Peanut was able to back doc up from overlords with his buggies and jarmen whilst doc wasnt able to support peanut when the helixes came into action. Getting each other tunnels is an important rule of double GLA and I'm sure you'll sort it out next time biggrin.gif Another thing I suggest is to coordinate a double-attack on the USA using TT's or Tech RPG's. That way the tech RPGs can also be used against the china in truck/dozer hunting wink.gif

Benni_77 & Evry1^

Benni_77 - You played well this game and you mixed well after an early humvee spam tongue.gif Your build order was sturdy and you got your secondary economy going quickly although I think you should have rebuilt your CC sooner than you did to help out with scans etc. Your micro was great, your awareness was great and your attacks were well timed wink.gif

Improvements - One of the things many people fail to do as USA is to buy the Advanced training upgrade. With the economy you had there is no excuse for not getting this important upgrade! Another suggestion more specific to this matchup is to ranger drop. Ranger drops are a great way of stopping tunnels and delaying GLA supplies (via combat drop)

Evry1^ - With the army you had I knew you werent going to have much trouble smile.gif I liked how you built a rax and red guards to counter early workers, closely followed by BM's at both enemy secondary supplies. You teched up quickly with overlords but soon realised the 2xJarmen was a problem so you focused mainly on helixes biggrin.gif Map awareness was good (outposts/lotus) and micro was good too with only one major slip up (the helix w00t.gif!!)

Improvements - You did everything a good nuke player would do in that situation and I cant think of anything major you missed out smile.gif

Teamwork - You had quite a large advantage with armies like those but this didnt stop you maintaining consistant teamwork throughout. If Benni had done a ranger drop on both primary supplies whilst Evry1 got the secondary sups using BM's, their economies would have been totally cripled wink.gif There were one or two points where Evry1 went in alone when he shouldnt have but other than that you played very well together.

Overview

A nice replay with some truely entertaining skirmishes. The abrupt ending let me down a little so I rate this:

7/10
This post has been edited by LoCk-On^: Aug 21 2005, 20:40 PM
#6Pulsar  Aug 21 2005, 19:16 PM -
Replays: 6
Wow, nice review m8 banana.gif banana.gif banana.gif
Really thorough well Done smile.gif
9.5/10 for the review and I luved watching this game as well biggrin.gif
#7firgli  Aug 26 2005, 14:15 PM -
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thanks for the review wub^on wub.gif
#8LoCk-On^  Aug 27 2005, 07:11 AM -
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NP pirate.gif
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