jawdat(Nuke) vs LegsDealer(Inf)
A very sloppy game.
jawdat- Poor supply placement, always position your Supply Center so the trucks collects seamlessly without having to move more than an inch back & forth; This can be easily achieved with a bit of practice, and will help you forever after.
- Work on your micro, it cost you a lot in this game, but nothing cost you more than your decision-making, which was poor in this game, especially when you were attacking; Just ask yourself when attacking Bunkers head-on with unsupported Overlords was a good idea, and you will understand what I mean.
- In a game like this, where you corner your opponent(or he seems to corner himself), push that advantage hard, expand to take all the map control you can, and secure it; Make sure to starve him out of supplies while wasting nothing. In the case of this game it would have been a walk in the park to sit back with your army in the middle and sides, taking all the control, then using Nuke Cannons, or Nuke MiG's to win. You won't get to do that with this MU against good players.
LegsDealer- You are Infantry, that gives you an advantage in this MU, You made this game more difficult for yourself with the excessive Bunker spam, as they weren't placed effectively; You want to be able to defend your base with as little cost as possible, so try to place a bunker by your oil, and by your right bunker(the bunker building on the map), fill those, and put a few units in the on-map bunkers if you'd like, this way your sides are covered, proceed to push up anywhere you want with filled Outposts, you can't lose a 1 on 1 or even a 1 on 3 against anything he can have in the early game if your micro is good enough. Take the middle and spam in anything you want, just don't let it get into the late game, Overlords and Nuke Cannons are anathema to Outposts(given he uses them effectively). In fact, in this MU, you can put a Barracks in his base, just out of his side of the middle, and fill bunkers in his base, if successful, he doesn't stand a chance; It is unstoppable if you encroach on his WF with bunkers, in fact, he'll probably quit if you get that far with an outpost coming behind.
2.7/10