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CNC Zero Hour

[R]GLA v Laser Those terror techs..

#1fastAiR  Aug 15 2018, 20:24 PM -
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6 war factorys later...
Its old but still a funny game, im not overly aggressive here but thats just how I am, Im either aggresive or passive. This game passive, prefer to let the enemy dictate the game and waste their eco on me, but notice on the few times I am aggressive I generally achieve something.

Last upload for a while smile.gif
This post has been edited by isodopeStabilty: Aug 15 2018, 20:32 PM
#2Leikeze  Aug 17 2018, 23:23 PM -
JarmenElectra(Laser) vs -TerMiNaToR^(GLA) on TD NoBugsCars ZH v1


Now here is one of those games that would have you believing the players arranged beforehand to play a certain way, as you will see Terminator spam terror techs like a madman for the first ten minutes of the game, not changing things up more than sending in an RPG tech once. JarmenElectra holds on, somewhat easily (if you ask me), as his WF is blown away time and time again, along with his Supply Centers, but not his oils, which are making a comeback quite obvious, as Terminator doesn't start building his Palace until 9:29 into the game.


Comments on JarmenElectra:
  • Honestly, I felt sorry for you, having to deal with a game with this level of laming, but you played it well, and made it look fun. Sometimes these sorts of games make you appreciate the slower times.
Comments on -TerMiNaToR^:
  • Just Dozer hunt, it isn't shameful, it's how you win with this strategy.
6/10
#3fastAiR  Aug 18 2018, 13:28 PM -
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yay you liked it smile.gif
Always had funny games vs Termi, think we have played maybe 4/5 1v1 and all of them except this one came down to last building vs last building pretty much. I watched one before when I had all I had left was a 1% health gatt which killed his scaffolding while a tow rocket was in mid air to kill the gatt lol. Just shows sometimes even one second or one click can change the outcome of a game

Thanks for the review, as you said the oils kept me alive and his failure to dozer hunt me. Dont know if you noticed but I managed to get a sniper in a garrison in the middle which denied his entire mining of that area which was his last life line. Weirdly, I dont know if its a bug or something but when he was inside the building there was no flag indicating his presence inside the building. If Burton goes inside it gets a flag so not sure whats with that? The only way he could find that sniper is by attempting to enter every garrison and the one he is in wouldnt allow entry. Must be a bug?
This post has been edited by isodopeStabilty: Aug 18 2018, 13:32 PM
#4Leikeze  Aug 18 2018, 21:43 PM -
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I remember all of the fun I used to have playing this sort of game back when I had time; Intensity is what ZH has over nearly every other RTS I've played.

That was a good idea with the Pathfinder, especially when he apparently didn't realize it was there.
From what I understand, it isn't a bug. It was made that way with the intention of hiding snipers(not pathfinders, Stealth was intended to have them at one point) in the 2nd mission of the GLA campaign(Prince Kassad mission); As you will find two instances of garrisoned snipers. Jarmen is also affected this way, and can be killed by entering the garrison with your own hero unit.
#5fastAiR  Aug 18 2018, 21:54 PM -
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QUOTE(Leikeze @ Today, 21:43 PM)
I remember all of the fun I used to have playing this sort of game back when I had time; Intensity is what ZH has over nearly every other RTS I've played.

That was a good idea with the Pathfinder, especially when he apparently didn't realize it was there.
From what I understand, it isn't a bug. It was made that way with the intention of hiding snipers(not pathfinders, Stealth was intended to have them at one point) in the 2nd mission of the GLA campaign(Prince Kassad mission); As you will find two instances of garrisoned snipers. Jarmen is also affected this way, and can be killed by entering the garrison with your own hero unit.

ah ok thanks I didnt know that
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