this was probably best game i've played this year epicness is here xD !!!
-EDIT + SPOILER : i saw the ranger next to his barrack but unfortunately it was "FLASH BANG" mode i changed it to other mode but didn't have enough time to change and attack at the same time anyway GG WP
This post has been edited by -CyborG- ZH: Dec 21 2018, 11:45 AM
I will watch shortly, love being SWG vs AiRS such a fun challenge. Im not sure but I reckon an SWG 3 dozer build could work vs airs possibly with a double drop in mind (intially patriot one supply, and md other) while in base u go dual rax, one supply, cap up and 3rd dozer moves to side of map out of vision to make another power plant. Then large cap drop on his base and take oils, plus even walking in md from a third rax by his oils Its very all in but well its SWG vs AiRS
This post has been edited by JarmenElectra: Dec 21 2018, 18:00 PM
I will watch shortly, love being SWG vs AiRS such a fun challenge. Im not sure but I reckon an SWG 3 dozer build could work vs airs possibly with a double drop in mind (intially patriot one supply, and md other) while in base u go dual rax, one supply, cap up and 3rd dozer moves to side of map out of vision to make another power plant. Then large cap drop on his base and take oils, plus even walking in md from a third rax by his oils Its very all in but well its SWG vs AiRS
When u got the cap for the oils, you also should have tried capping his whole base and force the sale of everything. Same as when you attacked his left middle supply, you took a ranger with you to cap the oil. I personally would have kicked the rax with the vees, laser lock the nooks and start capping the supply. Then get the oil after that. That would have saved you a fair bit of time by freeing up the vees faster (prolly like 15 seconds at least)and maybe thats enuf time to win the game? People dont seem to like caps because you get no xp from it, not that you had a cc anyways. But caps are one of the fastest ways to kill a player, no way you can kill a supply for instance faster then a cap will deny it (unless u got alot of units)
Im guessing you didnt realise he went middle for a while, that probably cost you. Your flashbang were a bit slow as well, if you got them at the same time as cap up and did a big base drop behind his wf, not sure he can survive that. Over-all I think you started ok, but then rested on your laurels a bit and gave him time to take middle supplys and get back into it, you should have kept the drop pressure on.
And lastly, considering you made a patriot in his base I would expect one of his highest priorities would be to kill your power, which he did not attempt for some strange reason? If he had air units then thats easy to kill, he failed on that front but a smarter player wont neglect that. A good rule of thumb is to start making a second power somewhere out of sight like on the side and expect your first power to die. If he couldnt get an airfield down he really should have made a combat nook tbh considering he had alot of md sitting round half the time, he also walked st8 past ur dozer with 3 MD and didnt even realise it. He was sloppy man, probably didnt deserve to win IDK
This post has been edited by JarmenElectra: Dec 22 2018, 16:01 PM
lol GG Spoiler When u got the cap for the oils, you also should have tried capping his whole base and force the sale of everything. Same as when you attacked his left middle supply, you took a ranger with you to cap the oil. I personally would have kicked the rax with the vees, laser lock the nooks and start capping the supply. Then get the oil after that. That would have saved you a fair bit of time by freeing up the vees faster (prolly like 15 seconds at least)and maybe thats enuf time to win the game? People dont seem to like caps because you get no xp from it, not that you had a cc anyways. But caps are one of the fastest ways to kill a player, no way you can kill a supply for instance faster then a cap will deny it (unless u got alot of units)
Im guessing you didnt realise he went middle for a while, that probably cost you. Your flashbang were a bit slow as well, if you got them at the same time as cap up and did a big base drop behind his wf, not sure he can survive that. Over-all I think you started ok, but then rested on your laurels a bit and gave him time to take middle supplys and get back into it, you should have kept the drop pressure on.
And lastly, considering you made a patriot in his base I would expect one of his highest priorities would be to kill your power, which he did not attempt for some strange reason? If he had air units then thats easy to kill, he failed on that front but a smarter player wont neglect that. A good rule of thumb is to start making a second power somewhere out of sight like on the side and expect your first power to die. If he couldnt get an airfield down he really should have made a combat nook tbh considering he had alot of md sitting round half the time, he also walked st8 past ur dozer with 3 MD and didnt even realise it. He was sloppy man, probably didnt deserve to win IDK
yeah i didn't knew he went to middle the ranger was on Flash Bang mode thats why i lost thanks for review xD !
thank you sooo much for the cast man ! and btw i shouldn't have even built barracks or war factory at end because he had chinooks he can defend every missile defender and he had also Flash Bangs but actually i could've saved my dozer putting in chinook thanks again for cast !
epicness is here xD !!!
-EDIT + SPOILER :
i saw the ranger next to his barrack but unfortunately it was "FLASH BANG" mode
i changed it to other mode but didn't have enough time to change and attack at the same time
anyway GG WP