i loved the action in this game, was just nonstop action from start to finish . However it wasn't the titanic struggle i expected between these great team players! I think the inf player was poor at the start, he shoulda really finished off KO alot quicker than he did as KO was double teamed, which allowed Excal and Dackel to harrass the unprotected Hustler and in the end dackel got migs which owned most of the humvee force of size, from then on it was gg. But good action all the way through.
This post has been edited by [OoE]MiRaGE: Feb 28 2006, 02:09 AM
Team cYs|: and and Well the vUSA player got doubled pretty hard from the very start. If he had received help a little earlier on I think he might have been able to actually contribute to the game. USA could have easily handled the MDs if just one gatt or flame tank had been sent up from the vChina player to take care of the minigunners. vChina's MiGs were pretty cruicial to the game, and were used quite well while you had them. Unfortunately for you your opponents were playing pretty smart and realized the danger of leaving a vChina with MiGs alone. Tank should have taken his oils a litte sooner, you had to have vChina remind you to go for them with a beacon. After both China's lost their dozers they just went for gatt + infantry spam, which is quite effective vs Infantry, especially when unprepared to counter that sort of mixture.
Team -MaFiA^: and and Really nice double of the vUSA player, although you might have wanted to double the vChina player as he ultimately caused you the most problems later on. Once the vChina player did have some MiGs on the map you very appropriately attempted to counter with some humvee/MD drops of your own. Unfortunately these drops left your bases kind of open witch allowed some roaming gatts/flame tanks to make their way in. At some point I think both USAs should have at least attempted to get their oils. Both of you were running off of only 1 supply, which aint gunna cut it when going against two 2x China spam. After you did eventually get vChina's airfield down and hunted all their dozers you had just lost too many humvees from the drops/MiGs to be able to counter their gatts and manspam. Really nice play though, your early game had them in a defensive position for a while.
Summary: Not a bad game, the play was very high wihch is to be expected. I just wish it had lasted a bit longer - we never really got to see much MiG usage/gen points/tech units which enhances the "entertainment value" of the game.