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CNC Zero Hour

[R] rage vs size

#1RaGe^  Feb 1 2016, 12:22 PM -
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gg nr 2
#2-SeX`iie  Feb 2 2016, 17:20 PM -
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Was a great game! I think you got lucky with that craped tech, though. I think the mu is pretty balanced off td as gla cant bunker the middle and the nuke bms can easy harras gla supps. Your nuke vs glas against size just support me in my opinion. Worth a wub and a much better replayy as the demo vs nuke on barran badlands
This post has been edited by -SeX`iie: Feb 2 2016, 17:26 PM
#3BoYcaH0  Feb 2 2016, 20:03 PM -
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Very nice nuke play! So much harassment of workers! xD I love how you make 2 supply trucks at the first supply and send the 3rd to the second supply, Mr. RaGe! Like sexiie said that uber tech i think could have easy got away from that 1 bm and change game;) GG WP Wubbed
#4^RiNgO  Feb 8 2016, 22:04 PM -
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Keep 'em coming ladies tongue.gif
#5Phoenix-  Feb 8 2016, 22:57 PM -

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Really nice game by both. The harass on the supply lines *-*
#6Phoenix-  Feb 9 2016, 23:26 PM -
Edit by Renegade:

Different to Tournament Desert on this map Nuke has a big advantage of free entrances into the enemys GLA base.
Rage was able to drive his fast Battlemasters into the enemys suppline lines for a dozen times.
The constantly pressure on both supplies with Battlemasters and Flamers were huge.Every time a BTM drove through SiZe had to rebuild the workers for 1000$. Though, SiZe did the same and managed to kill a forward Arms Dealer to gain a bit more map control.
No doubt if he did not lost his Uber Tech to fast to a Battlemaster it could have changed the whole game.
The Nuke Gameplay by Rage was at least (almost) perfect. Size managed to survive for quite a long time with Jarmen, Well placed Demo Ambush and well timed Demobikes.



Rage



Spoiler
Not many mistakes you did in this game. The constantly harassment was perfect. Almost every Battlemaster came through and killed the workers/stopped the collecting. You numbered every new Battlemaster to have the full control over the map.
One thing i would like to advice: The Bunker in the middle infront of your third supply caused a lot of problems. Maybe you could just destroy it with the first flamer instead of killing the rpgs inside and let it survive.



SiZe

Spoiler
Because of the harassment you was not able to seal off your workers. Maybe you could have saved some of them with a early Stinger or a DemoTrap. The usage of your Demobikes and Rebell Ambush was perfectly timed. Also a nice placed Demotrap killed a good amount of units which gave you time.
I think you know that your Uber Tech could have saved the whole game for you.
#7RoHaN^  Feb 10 2016, 17:09 PM -
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Omg renegade early stinger site?
#8Phoenix-  Feb 10 2016, 17:52 PM -

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QUOTE
Omg renegade early stinger site?



It helps versus Battlemasters.
#9RoHaN^  Feb 10 2016, 19:30 PM -
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thats for demo like 900 at the start basicaly gg
#10^RiNgO  Feb 10 2016, 22:35 PM -
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QUOTE
thats for demo like 900 at the start basicaly gg


Agreed, investing that much in something that only affects such a small portion of the map, that early, would be pretty stupid. And at the end of the day a half decent nuke player would either find a way around it and kill the workers anyway or just harass something else...
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