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CNC Zero Hour

[R] air vs stealth - domi vs peter - pretty fun game

#1-DoMiNaToR-  Jan 10 2018, 23:35 PM -
Replays: 175 Game:
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was fun to play
#2bAnAcA6^  Jan 11 2018, 00:11 AM -
Thought air force was dead 3 times in 1st 10 minutes xD
#3-FreeStyLeR-  Jan 11 2018, 17:08 PM -
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QUOTE(b@NAc@ @ Today, 00:11 AM)
Thought air force was dead 3 times in 1st 10 minutes xD

lol same xD gg wp
#4Leikeze  Jan 12 2018, 13:53 PM -
uk-DoMiNaToR-(Air) vs germanyPeterSpeisebech(Stealth)


Here is a total domination game in which Air crushes Stealth with brutal force incessantly for 20:00 whole minutes, giving anyone who watches it an eye-candy feast at the least, which only gets better as the game goes on; With both players playing extremely hard against the other. In the end the better player from the beginning ends up the victor without giving the viewers any doubts after the first four minutes.

Comments on -DoMiNaToR-
  • Third Airfield so you could get upgrades and still spam from two, nice; Lose your Reactor do to being slow reactor, oh well; And I'll assume you didn't manually target his bunker with your Comanche that you'd numbered, because it didn't make any sense, and the thing could have been used to harass his base a bit, but again, not really a big deal for Air.
  • Easily stopped his advance on the left, and then cleared his army out of your base from the right, although you lost one Comanche because a Chinook wasn't in the right place, but that doesn't mean anything when you've got him out of your base and gotten yourself into a good position.
  • Beautiful rocket pods on his bad pops, instant promotions. laugh.gif
  • The way you used your Generals Powers in this game was marvelous to watch while you slowly took the middle from him(taking all the supplies), especially using your leaflets on his Workers to stop him from collecting in the middle.
  • Overall: Expert player played expertly.

Comments on PeterSpeisebech
  • Very nicely done in the beginning with that TT going in and destroying his Reactor to slow down his Comanche production, along with the spread of Tunnels and garrisoned RPG's to give you total map awareness right from the start, even getting his first heli, which he lost for no reason.
  • Following up with a strong aggressive push on the right side, which is more difficult to defend from due to it being open terrain, however, your progress up the left side was stumped before it started, due to you placing your next tunnel too far from your first, allowing him to deny the Worker building it, and the Quad coming up to defend it; It should have been placed by the Bunker, just to the left of it, so that it couldn't be stopped without risking a lot(if you put more than 1 RPG in that bunker). Finishing the tunnel there would allow you to easily harass his left supply as well as expand forward. Even if you had finished the Tunnel where you'd placed it, his Comanches would have cleaned it up immediately, as he'd already seen exactly where it was.
  • Despite your advance into his base with your army on the right side, you failed to destroy any of his Airfields(the things allowing him to keep spamming more Comanches), and you didn't build a Tunnel by his supply to allow for any follow up attacks on that side. palm.gif Had you immediately destroyed those Airfields with your Quads you could have had them all tier 2/3(unstoppable), them plowed through his Comanches when he flew them over with his Chinooks, and even if you didn't get them all, he'd have to rebuild his Airfields in that corner you'd stuck him in to be able to spam again.
  • You ended up with money and map control, but those are useless against a good Air player once they've got the comfort of supplies that aren't harassed, and the security of a big Comanche army, and the awe inspiring wrath of his unceasing waves of Generals Powers laying waste to everything you've worked so hard to procure; No matter what you do by that point it is pretty much the end for you, but it is even worse if you do a few bad pops like you did in trying to defend the middle, losing dozens Quads and destroying a Comanche or two by the end of every pop at the max, save for one instance toward the very end, where you managed to get four or so thanks to your Stingers in the back.
  • Overall: You had something in the beginning, the very beginning, but then you made certain irrevocable moves, and those fermented till the bitter end, but it sure was fun to watch from your perspective for anyone who's a masochist.

I will give this replay an 8/10 for my entertainment, but only a 1/10 for the suspense, because it had none.
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