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C&C 3: Tiberium Wars - New Map Showcase and Tutorial: Tournament Ridge

By eXs.bikefan - 24th February 2019 - 15:13 PM

General Information


The map layout has been designed by shocktapus and the initial draft has been made into a playable map by Claymore.

Along with the initial draft shocktapus provided following description of the map:

"This is a map where the 1st or 2nd expansion (dependant on choice) is almost completely walled off by a massive ridge. Hopefully this can provide some interesting tactical holds and comebacks with the rest of the map providing more than enough Tiberium to compete with a player trying to hold on a single base. Spikes are exposed but initially safe to capture and the higher yield riskier forward expansion can be used as a springboard to claim your opponent's forward expansion whilst they retreat to the safety of the ridge!"

As you can see from the screenshot below, each player has 3 green fields, 1 dry blue field and 1 Tiberium spike at their disposal. One of those green fields, which we will regard to in this article as the second expansion, is walled of by aformentioned ridge.

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The map size is 520x350. To give you something to compare these numbers to, Tournament Rift is 508x370 large.

As for how much money the tiberium fields can give you, each field has a starting value (which denotes the initial amount of tiberium on the field when the game starts) and a maximum value (which is the maximum amount a tiberium field can grow to). The first tiberium field (denoted with a "1" on the map screenshot) has a starting value of 30 000 and a maximum value of 35 000. The second tiberium field (denoted with a "2" on the map screenshot) has a starting value of 35 000 and a maximum value of 40 000. The third tiberium field (denoted with a "3" on the map screenshot) has a starting value of 25 000 and a maximum value of 35 000. The blue tiberium fields have a starting value of 1 and a maximum value of 20 000.