The Brotherhood of Nod relies on large numbers of cheap, expendable units at the low tiers to provide the "distraction" and on specialized, high-tech elite units to deliver the devastating strike. Stealth technology is a staple of Nod's arsenal, along with the iconic Obelisk of Light and the unquenchable Temple of Nod. In addition, Nod's ongoing research into Tiberium-based weapons has produced several terrifying support powers.
For a full list of support powers and unit upgrades, please refer to the
tech tree.
Slogans
The Brotherhood likes to express its ideology in catchy slogans or mottos. Here are a few of them.
- Brotherhood. Unity. Peace.
- Peace through power.
- One vision, one purpose.
- "No longer shall the world be dominated by the legacy of these fools." (from Frank Klepacki's "No Mercy")
All structures are built at the
Construction Yard. Additionally, structures can be built in a simultaneous build queue at every
Crane, but Cranes cannot build defensive structures (Turrets, Obelisk of Light), super weapons (the Temple of Nod), other Cranes, or Emissaries. Structures are produced into two separate, independent build queues, one for main structures (Crane, Power Plant, Refinery, Hand of Nod, Secret Shrine, War Factory, Operations Center, Air Tower, Tech Lag, Tiberium Chemical Plant) and one for support structures (Tiberium Silo, Turrets, Obelisk of Light, Disruption Tower, Temple of Nod).
Production Structure.Cost: 3500
Hitpoints: 20000
Power: +10
Prerequisites: cannot be built, deployed from
MCVEnables Radar
Provides structure production queues
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Production Structure.Cost: 1500
Hitpoints: 2300
Prerequisites: cannot be built, deployed from
EmissaryProvides additional Ground Control
Armor: cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%, sniper: 1%. Production Structure.
Cost: 1500
Hitpoints: 3000
Power: -10
Prerequisites: none
Provides an extra structure production queue
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.
Tech Structure.
Cost: 500
Hitpoints: 4000
Power: +15, +45 with upgrade
Prerequisites: none
Provides Power
Available Upgrades:
» Liquid Tiberium Core (Tech Lab)
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.
Resource Structure.
Cost: 2000
Hitpoints: 10000
Power: -6
Prerequisites: none
Comes with a Harvester to allow the gathering of resources
Processes and stores Tiberium
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.
Resource Structure.Cost: 500
Hitpoints: 3000
Prerequisites: RefineryStores Tiberium, allowing for a greater maximum reserve
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Tech Structure.Cost: 1500
Hitpoints: 5000
Power: -10
Prerequisites: Power Plant and
RefineryUnlocks advanced units and structures
Provides Support Powers:
» Decoy Army
» Radar Jamming Missile
» Cloaking Field
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Tech Structure.Cost: 4000
Hitpoints: 10000
Power: -15
Prerequisites: Operations CenterUnlocks high tech units and structures
Researches Upgrades:
» Raider Buggy EMP Coils
» Scorpion Tank Dozer Blades
» Venom Signature Generators
» Laser Capacitors
Unlocks Upgrades:
» Power Plant Liquid Tiberium Core
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Tech Structure.Cost: 3000
Hitpoints: 3000
Power: -15
Prerequisites: Tech LabAdvanced science structure
Provides Support Powers:
» Tiberium Vapor Bomb
» Seed Tiberium
» Catalyst Missile
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Tech Structure.Cost: 1500
Hitpoints: 3000
Power: -8
Prerequisites: Hand of NodInfantry tech center
Researches Upgrades:
» Infantry Confessors
» Infantry Tiberium Infusion
Provides Support Powers
» Shadow Strike Team
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Production Structure.Cost: 500
Hitpoints: 2500
Power: -5
Prerequisites: Power PlantTrains Nod infantry
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.Note: When selling a Hand of Nod, the orange globe falls of and rolls away slowly, crushing enemies and allies alike. Impact with the ball damages all units and structures. Technically, there are three damage projectiles causing 500 crush damage and with 20 splash radius each, emanating from the back of the structure.
Production Structure.Cost: 2000
Hitpoints: 10000
Power: -5
Prerequisites: Power Plant and
RefineryDeploys Nod vehicles
Abilities
» Repairs nearby vehicles
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Production Structure.Cost: 1000
Hitpoints: 3000
Power: -5
Prerequisites: Operations CenterDeploys Nod aircraft
Unlocks Abilities:
» Nod Ground Units: Call for Transport
Provides Support Powers:
» Mine Drop
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Superweapon.Cost: 5000
Hitpoints: 20000
Power: -20
Prerequisites: Tech LabLaunches the Nuclear Missile Superweapon
Abilities:
» Master Computer Countermeasures
Only one Temple of Nod may be built at a time
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Base Defense. Strong vs. Infantry.Cost: 600
Hitpoints: 3600 (Hub), 1000 (Spawn)
Power: -6
Prerequisites: Power PlantDetects Stealth
Place hub and then three surrounding turrets
» If hub is lost all turrets are destroyed
Armament: Each spawn fires a volley of two shots with 50 gun damage each and splash radius 30 every 2.6 seconds, range 350.Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Base Defense. Strong vs. Vehicles.Cost: 1200
Hitpoints: 3600 (Hub), 1000 (Spawn)
Power: -10
Prerequisites: Hand of NodDetects Stealth
Place hub and then three surrounding turrets
» If hub is lost all turrets are destroyed
Armament: Each spawn fires two laser blasts (1.1s each) every 5.2 seconds with 140 cannon damage each and range 350, no splash.Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Base Defense. Strong vs. Aircraft.Cost: 800
Hitpoints: 7000 (Hub), 1000 (Spawn)
Power: -6
Prerequisites: Operations CenterDetects Stealth
Place hub and then three surrounding turrets
» If hub is lost all turrets are destroyed
Armament: Each spawn fires a volley of three surface-to-air missiles every 2.6 seconds with 125 rocket damage, splash radius 10, range 450. The missiles may track their target beyond the initial acquisition range!Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. The spawns receive a 150% armor penalty for 2s while firing. Advanced Base Defense. Strong vs. Vehicles.Cost: 1800
Hitpoints: 7500
Power: -15
Prerequisites: Tech LabDetects Stealth
Armament: Obelisk laser (3000 cannon damage, no splash, range 375). Fires every 4 seconds: 1s prefire delay, 1s fire, 2s reload.Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. Advanced Base Defense.Cost: 1000
Hitpoints: 3000
Power: -10
Prerequisites: Secret ShrineStealths nearby units and structures
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.