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Command & Conquer 3: The Brotherhood of Nod

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The Brotherhood of Nod relies on large numbers of cheap, expendable units at the low tiers to provide the "distraction" and on specialized, high-tech elite units to deliver the devastating strike. Stealth technology is a staple of Nod's arsenal, along with the iconic Obelisk of Light and the unquenchable Temple of Nod. In addition, Nod's ongoing research into Tiberium-based weapons has produced several terrifying support powers.

For a full list of support powers and unit upgrades, please refer to the tech tree.

Slogans


The Brotherhood likes to express its ideology in catchy slogans or mottos. Here are a few of them.
  • Brotherhood. Unity. Peace.
  • Peace through power.
  • One vision, one purpose.
  • "No longer shall the world be dominated by the legacy of these fools." (from Frank Klepacki's "No Mercy")

Structures


All structures are built at the Construction Yard. Additionally, structures can be built in a simultaneous build queue at every Crane, but Cranes cannot build defensive structures (Turrets, Obelisk of Light), super weapons (the Temple of Nod), other Cranes, or Emissaries. Structures are produced into two separate, independent build queues, one for main structures (Crane, Power Plant, Refinery, Hand of Nod, Secret Shrine, War Factory, Operations Center, Air Tower, Tech Lag, Tiberium Chemical Plant) and one for support structures (Tiberium Silo, Turrets, Obelisk of Light, Disruption Tower, Temple of Nod).

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Production Structure.
Cost: 3500
Hitpoints: 20000
Power: +10
Prerequisites: cannot be built, deployed from MCV

Enables Radar
Provides structure production queues

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Production Structure.
Cost: 1500
Hitpoints: 2300
Prerequisites: cannot be built, deployed from Emissary

Provides additional Ground Control

Armor: cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%, sniper: 1%.


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Production Structure.
Cost: 1500
Hitpoints: 3000
Power: -10
Prerequisites: none

Provides an extra structure production queue

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Tech Structure.
Cost: 500
Hitpoints: 4000
Power: +15, +45 with upgrade
Prerequisites: none

Provides Power
Available Upgrades:
Liquid Tiberium Core (Tech Lab)

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Resource Structure.
Cost: 2000
Hitpoints: 10000
Power: -6
Prerequisites: none

Comes with a Harvester to allow the gathering of resources
Processes and stores Tiberium

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Resource Structure.
Cost: 500
Hitpoints: 3000
Prerequisites: Refinery

Stores Tiberium, allowing for a greater maximum reserve

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Tech Structure.
Cost: 1500
Hitpoints: 5000
Power: -10
Prerequisites: Power Plant and Refinery

Unlocks advanced units and structures
Provides Support Powers:
Decoy Army
Radar Jamming Missile
Cloaking Field

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Tech Structure.
Cost: 4000
Hitpoints: 10000
Power: -15
Prerequisites: Operations Center

Unlocks high tech units and structures
Researches Upgrades:
Raider Buggy EMP Coils
Scorpion Tank Dozer Blades
Venom Signature Generators
Laser Capacitors
Unlocks Upgrades:
Power Plant Liquid Tiberium Core

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Tech Structure.
Cost: 3000
Hitpoints: 3000
Power: -15
Prerequisites: Tech Lab

Advanced science structure
Provides Support Powers:
Tiberium Vapor Bomb
Seed Tiberium
Catalyst Missile

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Tech Structure.
Cost: 1500
Hitpoints: 3000
Power: -8
Prerequisites: Hand of Nod

Infantry tech center
Researches Upgrades:
Infantry Confessors
Infantry Tiberium Infusion
Provides Support Powers
Shadow Strike Team

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Production Structure.
Cost: 500
Hitpoints: 2500
Power: -5
Prerequisites: Power Plant

Trains Nod infantry

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.

Note: When selling a Hand of Nod, the orange globe falls of and rolls away slowly, crushing enemies and allies alike. Impact with the ball damages all units and structures. Technically, there are three damage projectiles causing 500 crush damage and with 20 splash radius each, emanating from the back of the structure.


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Production Structure.
Cost: 2000
Hitpoints: 10000
Power: -5
Prerequisites: Power Plant and Refinery

Deploys Nod vehicles
Abilities
Repairs nearby vehicles

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Production Structure.
Cost: 1000
Hitpoints: 3000
Power: -5
Prerequisites: Operations Center

Deploys Nod aircraft
Unlocks Abilities:
Nod Ground Units: Call for Transport
Provides Support Powers:
Mine Drop

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Superweapon.
Cost: 5000
Hitpoints: 20000
Power: -20
Prerequisites: Tech Lab

Launches the Nuclear Missile Superweapon
Abilities:
Master Computer Countermeasures

Only one Temple of Nod may be built at a time

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Base Defense. Strong vs. Infantry.
Cost: 600
Hitpoints: 3600 (Hub), 1000 (Spawn)
Power: -6
Prerequisites: Power Plant

Detects Stealth
Place hub and then three surrounding turrets
If hub is lost all turrets are destroyed

Armament: Each spawn fires a volley of two shots with 50 gun damage each and splash radius 30 every 2.6 seconds, range 350.
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Base Defense. Strong vs. Vehicles.
Cost: 1200
Hitpoints: 3600 (Hub), 1000 (Spawn)
Power: -10
Prerequisites: Hand of Nod

Detects Stealth
Place hub and then three surrounding turrets
If hub is lost all turrets are destroyed

Armament: Each spawn fires two laser blasts (1.1s each) every 5.2 seconds with 140 cannon damage each and range 350, no splash.
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Base Defense. Strong vs. Aircraft.
Cost: 800
Hitpoints: 7000 (Hub), 1000 (Spawn)
Power: -6
Prerequisites: Operations Center

Detects Stealth
Place hub and then three surrounding turrets
If hub is lost all turrets are destroyed

Armament: Each spawn fires a volley of three surface-to-air missiles every 2.6 seconds with 125 rocket damage, splash radius 10, range 450. The missiles may track their target beyond the initial acquisition range!
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%. The spawns receive a 150% armor penalty for 2s while firing.


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Advanced Base Defense. Strong vs. Vehicles.
Cost: 1800
Hitpoints: 7500
Power: -15
Prerequisites: Tech Lab

Detects Stealth

Armament: Obelisk laser (3000 cannon damage, no splash, range 375). Fires every 4 seconds: 1s prefire delay, 1s fire, 2s reload.
Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.


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Advanced Base Defense.
Cost: 1000
Hitpoints: 3000
Power: -10
Prerequisites: Secret Shrine

Stealths nearby units and structures

Armor: cannon: 75%, rocket: 50%, grenade: 100%, gun: 25%, sniper: 1%.