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Command and Conquer 3

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Command & Conquer 3: The Brotherhood of Nod

Support powers


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Shadow Strike Team
Cost: 1600
Recharge time: 180s
Prerequisites: Secret Shrine

Deploys several squads of Veteran Shadows to the battlefield.

Note: Provides two veteran Shadow Teams.


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Decoy Army
Cost: 500
Recharge time: 60s
Prerequisites: Operations Center

Creates a purely visual cloned army of units. Can only be used on ground units.


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Radar Jamming Missile
Cost: 750
Recharge time: 60s
Prerequisites: Operations Center

Temporarily shuts down all enemy radars.


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Cloaking Field
Cost: 3000
Recharge time: 120s
Prerequisites: Operations Center

Stealths allied vehicles in the target area. Causes devastating damage to allied and enemy infantry.


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Mine Drop
Cost: 1500
Recharge time: 180s
Prerequisites: Air Tower

Places a stealthed minefield on the battlefield.


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Catalyst Missile
Cost: 2000
Recharge time: 300s
Prerequisites: Tiberium Chemical Plant

Launches a Catalyst Missile that causes a destructive chain reaction when contacting Tiberium.


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Seed Tiberium
Cost: 500
Recharge time: 240s
Prerequisites: Tiberium Chemical Plant

Sprays an area with Liquid Tiberium, accelerating the rate of Tiberium growth.


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Tiberium Vapor Bomb
Cost: 3500
Recharge time: 300s
Prerequisites: Tiberium Chemical Plant

An aircraft drops a vapor bomb on the battlefield.


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Nuclear Missile
Cost: 0
Recharge time: 420s
Prerequisites: Temple of Nod

Launches a Nuclear Missile from the Temple of Nod.


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Computer Countermeasures
Cost: 0
Recharge time: 30s
Prerequisites: Temple of Nod

The radar and all EMP affected buildings are returned to normal status.

Upgrades


At the Secret Shrine

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Confessor
Cost: 1000
Development time: 30s

Upgrades all Militants with a Confessor Leader. Increases the squad's combat effectiveness. Throws Hallucinogenic Grenades.


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Tiberium Infusion
Cost: 2000
Development time: 20s

Upgrades all Militants and Fanatics with a Tiberium Infusion. Increases movement speed and hit points. Provides invulnerability to Tiberium radiation.

Note: Boosts speed by 125% and hitpoints by 110%.

At the Tech Lab

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EMP Coils
Cost: 1000
Development time: 30s

Upgrades all Raider Buggies with EMP Coils. Allows Buggies to fire a disabling EMP Burst area effect.


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Laser Capacitors
Cost: 3000
Development time: 60s

Upgrades all Raider Buggies, Scorpion Tanks, and Venoms with Spitfire Lasers. Increases attack damage.


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Dozer Blades
Cost: 1000
Development time: 30s

Upgrades all Scorpion Tanks with Dozer Blades. Allows Scorpions to clear mines and crush heavy infantry.

Note: Dozer Blades also cause a global 75% armor bonus and increase the crush level by one.


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Signature Generators
Cost: 100
Development time: 10s

Enables Signature Generator on all Venoms. Causes the Venom to appear as a large force on the enemy radar.

Power Plant upgrade, requires Tech Lab

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Liquid Tiberium Core
Cost: 500
Development time: 5s

Increases the power output of a Power Plant. Has to be purchased separately at each Power Plant.