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Late Game Army Guide

By -Latency - 21st February 2008 - 00:00 AM

Late game is where things can get very interesting, and since most games never reach into the full blown late game - its important to know how to manage this expensive and risky portion of playing CNC 3. If you make a stupid decision for your army, its likely to cost you the game.

The Basics


Your basic composition of a late game army needs to be able to handle pretty much any type of attack that your opponent can throw at you. So you'll need the following capabilities in your balanced late game strike force
  • Anti Infantry - Units capable of dealing with Infantry, specifically Heavy Infantry
  • Anti Vehicle - Should be the mainstay of your army. Since most units in the late game are vehicles
  • Anti Air - Units good at defeating en masse air attacks
  • Meat Shield - Units to soak up the fire and safeguard your weaker units
  • Base Buster - Units good at destroying buildings, especially advanced T3 defenses
  • Stealth Detection - Simply put, units to detect stealth
The essence of surviving in the Late Game is to put together a force that can do all of the above while spending as little as you need to. This means choosing units that can do two or more roles. A good example of this can be the GDI Mammoth which can be a good meatshield as well as being suited for Anti Vehicle fighting.

Before we begin looking at the specifics. Bear in mind that the suggestion put in this guide are the "complete unit package" and therefore you do not need all of the units to win using these strategies. It is purely situational and you as the player will have to make a judgment on what you choose to spend your credits on.

Additionally you will need to adapt the formations in this guide to your own playing style and preferences as well as the current battlefield situation.