Explore GameReplays...

Command and Conquer 3

1.05 W0nnapl4y (Scrin) vs ActOfWar (Scrin)

#1Vanadoss  Jul 2 2007, 00:55 AM -
[attachmentid=274347]

YaMa
---------------


Build Orders

ActofWar: PP > Portal > Crane > 2x Ref > 2x Ref > WF/Ref > 2x Ref.
W0nNaPl4y: PP/Explorer > Portal > Ref > WF > Ref > Nerve Center > Crane.
IPB Image

Match Overview
That was an incredible match, both players open with good build orders, and both BOs are totally different, Act goes Crane BO, w0nna goes non-crane BO, Act basewalking to the middle field then to the blue one, W0nna expanding to the blue field with an explorer, they both fought for the spikes early with buzzers, turned into seekers spam till they both reached 4th tier, a back and forth match, they both switched the fight many times, you won't know the winner till the end, i really liked how they mixed everything in this match ground/infantry/defenses/air, lots of units and amazing micro/macro from both sides, well played both smile.gif.

IPB Image

ActofWar IPB Image
You played very well this game, Great how you hold off everything he threw to your base, you knew when to harass and when to tech, very few mistakes you made, worst being floating too much at some points.
  • + Great usage of defenses, first using hives to get buzzers for early harassment/scouting, second you hold his seekers off with photon cannon, third countering his air units with plasma missles and storm columns, it wasn't just using the defenses, it was how right you were putting em, and when u start building them.
  • + Good how you countered his seekers with disintegrators, once he saw them he just reversed his seekers back.
  • + Taking both spikes for a long period of time gave you an advantage over your oppnent, specially late game where resources become the most important factor in the game.
  • + Great support powers usage, applied powers exactly in the right situation.
  • + Good usage of MM, forced the enemy to sell CY, capturing his tech center, that really slowed his production down, and forced him to switch to air units usage.
  • + Great how you countered his mass air units with sotrms, microed well and done the job for you as an anti air unit, totally raped the PACs.
  • - At some points during engaging with the enemy you were floating, remember to check tabs and make sure your production is on before you engage with the enemy.
  • - Keep PACs away from the targetted unit, don't get so close the way you did, use the S button to stop the unit from moving around and keep it behind your tripods.
  • - Wasted 5800$ over 2x Airfields/1x Plasma/1x Column late game without making any damage to your opponent, you should support that with tripods at least.
IPB Image

W0nNaPl4y IPB Image
Interesting Bo u used, it's meant to fast harass his harvs and crane i suppose, you were constantly harassing his base, Act was in a defense position most of the time, and teched faster than him, verl well played.
  • + Very good early harassment, seekers/lightening spike/stasis shield, that was ownage, if your opponent screwed up for a second you could have owned.
  • + Very good storms usage, used them to counter tripods, destroying his stasis chamber/assimilator, and clearing deadly tripods from the ground, so you don't give the enemy a chance restoring them.
  • + Good support powers usage.
  • + Excellent mixing units and well microed.
  • - Let the enemy took both spikes for a long period of time, he had the economy advantage over you, so either you take them back or destroy.
  • - Countered MM so badly, you summoned buzzers wrong, you should summon them infront of MM not behind, he's fast so you should time exactly when to summon buzzers.
  • - Same PACs mistake Act did, Keep PACs away from the targetted unit, don't get so close the way you did, use the S button to stop the unit from moving around and keep it behind your tripods.
  • - I didn't see any advantages using shocks in this match, specially when your opponent didn't spam just tripods, shocks are a very good counter to tripods and air units such as venoms/devs, but your opponent had buzzers enough to kill them not to mention the swarm power, shocks are brilliant when massed, but you were sending them separately to their death, throwing 800$x out the window.
  • - Very bad MM usage, you lost him twice = 5k$ and didn't really damage at least its cost, just a tripod i think, MM means flanking.
  • - You mainly lost your last forces due to lack of ant storms units, you overbuilt PACs needlessly, and his storms were just the right counter to them.
Reviewers Rating: 7

Link to original topic HERE...
This post has been edited by Vanadoss: Jul 8 2007, 22:48 PM
Reply to Comment