Explore GameReplays...

Command and Conquer 3

1.05 Legendary & AeroxForc (NOD & GDI) vs Phatmouse & SixtyNine

#1KlunG  Jun 11 2007, 20:17 PM -
REPLAY REVIEW BY KlunG
---------------------------------


Match Overview
Overall this game is one of the more entertaining games at this moment posted after 1.05 release. The game starts off with a blast thanks to all 4 going no crane BOs with fast rax which leads to engagements almost instantly. Followed by tanks and seekers the game turns into a spamfest and nonstop battles.

This game shows how the infantry plays a much bigger role in the key to victory in the current patch but most importantly, it shows how crucial unit mixing are in games like these. All players had good BOs to start with and decent strats. What makes this game get dragged down skillwise, is some major cashfloats late game, and a lack of unit mixing from one faction which completely turns the game around. Entertainment leven is top though troughout the game

DreamLegendary & _FeAr*AeroxForc IPB Image IPB Image
You started of very well thanks to no crane, fast rax BOs. By garrisoning the buildings in the middle of each side, you countered their initial units well giving you a small advantage early game. You seemed to struggle though when the enemies got a good spam of scorpion tanks, rocket infantry and seeker spam going midgame. This was a result of poor teamwork and not countering units correctly. A lack of rocket infantry to counter seekers or enough riflemen to counter enemy rocket troopers could have ended the game faster in their favour. You managed to stay alive though til you got the much needed upgrades and were able to finish off the Scrin quickly with mass railgun predators. You need to work better as a team. One player can provide counters for unit Y while the other goes for countering units X for instance to counter them way faster. Also coordinate attacks more together as teaming on 1 enemy is often a better alternative than going on one enemy each.
    Tips for improvement
  • Spam more rocketmen to counter the mass seekers faster. With their buffed damage and high resistance to the seeker damage, a group of rocketmen can clear any threat from seekers.
  • Retreat your Scorpion tanks when they are heavily damaged. A few scorpion tanks saved from a battle is always better than a few dead scorpion tanks
  • When the enemy is engaging your scorpion tanks with mass rocketmen in the front. Try trample the infantry to death before losing your scorpions rather than losing your scorpions when retreating.
  • GDI should have upgraded his power plants way faster to get the defensive structures and tech center back online faster
  • Work on cashfloat. Nod had > 10k at several occasions for too long when you could have gotten way faster laser capacitors or spammed more units
_FeAr*Phatmouse & NumberSixtyNine IPB Image IPB Image
You too went for non crane BOs to fast rax for fast initial infantry rushes. However, the enemy garrisoned the middle buildings faster than you making NOD struggle early game. You had a really good spam going midgame, putting the enemy on the defense for a while. This is where you should have taken advantage to tech before they could and go for the heavier late game units which could have won the game for you. Instead Scrin kept on spamming seekers only and NOD kept on with riflemen and scorpions only except for a few venoms, which lead to you losing badly late game when the enemy GDI got the railgun ugrade and could steamroll the Scrinbase without any problems.
    Tips for Improvement
  • Don't drop a minefield next to an enemy defensive structure unless the goal is do drop them on top of a group of tanks. The buildings' stealth detect will locate it right away, making the enemy able to get rid of the mines quicklyt.
  • With a lack of any good anti air force by the enemy GDI and partly NOD, Scrin could have gone for the heavier air units like Devourers or PAC's which would have dealt alot of damage late game
  • Don't waste 1000 cash on summoning a lightning spike late game in the middle of a fully defended GDI base. It leads to no good and you being less wealthy
  • Mix more units. By spamming seekers only (from Scrin POV) it is just a matter of time before you get countered by mass upgraded tanks / other heavy units in any matchup.
Reviewers Rating: 6

Link to original topic
This post has been edited by KlunG: Jun 17 2007, 10:32 AM
Reply to Comment