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Command and Conquer 4

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Command and Conquer 4 Strategies

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Gameplay Tip

Tip of the Week # 24 - Lethality

Sunday, 5 Dec 2010
The lethality setting:Before the start of each game you can adjust the Lethality setting of the game just like you can adjust the game time, the node multiplier and so on. When you increase the lethality of the game you increase the amount of DPS (damage per second) units will suffer when...
Gameplay Tip

Tip of the Week #23 - Spartan and Centurion

Tuesday, 23 Nov 2010
The Spartan Tank and Centurion are GDI and Nod Defense's medium-ground battle tank, both dealing cannon damage. They are aptly named after ancient Greek and Roman soldiers. The history of these soldiers fighting each other is honored through the two achievements "GDI/Nod Classical Warfare", in...
Gameplay Tip

Tip of the Week #22 - The Land Mine Principle and Crawlers

Sunday, 14 Nov 2010
Welcome to this weeks one percenter. Enjoy! 33. Land Mine PrincipleLand mines (the real ones, not the in game ones) are nasty little pieces of work. Rather than being designed to kill people, they are designed to seriously injure people. The reasoning behind this is that an injured person...
Gameplay Tip

Tip of the Week #21: Nine uses for the GDI Commando's Jump Jets ability

Monday, 8 Nov 2010
The Jump Jets of the Commando enables it to jump great distances. To use the ability select your Commando, press the Z-key and left-click in the area where you want your Commando to go. You can also click on the icon as seen on the left, but using the hotkey is much faster. This ability has an...
Gameplay Tip

Tip of the Week #20 - Consider Carefully Before Firing on Nod Commando

Sunday, 31 Oct 2010
Welcome to this weeks one percenter. Enjoy! 32. Consider carefully before firing on the Nod CommandoThe Nod Commando in legless form with its ability to hijack is a significant threat for ground based units. This is particularly true if you are in the thick of battle and it has veterancy...
Gameplay Tip

Tip of the Week #19 - Hover Units

Tuesday, 26 Oct 2010
Hover UnitsHover units are unique to GDI, and they differ from other units in that they can both cliffjump and hover over the top of mines. Their relative speed and map mobility with the added bonus of hovering over mines make them useful units in the GDI arsenal. The hover units in the game...
Gameplay Tip

Tip of the Week #18 - Crawler On Uplink or Deploy Zone

Tuesday, 19 Oct 2010
This week we decided to make a change to the way we publish the one percenters. Rather than gather them all up into groups of 10 and publish them whenever we get to 10, we will now publish them one at a time, with the goal of publishing one a week.So, welcome to this weeks one percenter, enjoy!...
Gameplay Tip

Tip of the Week #17 - Unit Commands

Monday, 4 Oct 2010
Unit Commands are a good way to increase your skill level if you can integrate it into your gameplay. It has a lot of functions and it can make micro-management a lot easier. We are going to explain what each command does, look examples of when to use them and the hotkey of each command. If you...
Strategy Guide

The Forgotten

Sunday, 26 Sep 2010
The Forgotten in C&C4 really lives up to its name.Hardly do I see people use the mutant units in-game, yet they can be quite useful when you need them most.First of all, let's look at the statistics for these unitsBut wait a minute, first of all you need to have captured a Mutant Hovel to be able...
Strategy Guide

An In-Depth Look at the Titan

Tuesday, 21 Sep 2010
The Titan walker made its debut in Tiberian Sun before returning in Kane's Wrath and finally again in Tiberian Twilight. It has always been a slow, heavily armored unit with a lot of firepower. In Tiberian Sun the Titan had a long range and was able to shoot Nod defenses from a distance without...