Explore GameReplays...

Command and Conquer 4

awesome fight ws new klan just exciting

#1Yan-Ying  Mar 29 2012, 09:29 AM -
Replays: 18
nod rand gamers counting organized klan get popkorn, and enjoy shutting down
#2Incia  Mar 29 2012, 11:07 AM -
Replays: 27 Game:
Awards:
Will download, will try to get some free time later today! smile.gif
#3'Hunter'  Mar 29 2012, 14:34 PM -
Replays: 12 Game:
SmuRf's.. idk Yan... It seemed NOD Was Pretty Organized.. And i have not seen these player's before.. Mabye they were with you:P?
#4~Dark~Knight~  Mar 29 2012, 14:40 PM -
Replays: 8
ya it was good game, u guyz did get us by surprize yan u do know that. And after all we can't say we will win every single game. We are just getting batter. And this is just the start.
#5Seargant  Mar 29 2012, 15:42 PM -
Replays: 22 Game:
Ive seen Hemlion a couple of times and he is really good
#6~NoBody~  Mar 29 2012, 23:39 PM -
Replays: 25 Game:
i dont know anyone from nod and yet i know alot of gdi player(END of CONVERSATION)yan just do what i do i dont join the games
#7Incia  Apr 1 2012, 03:54 AM -
Replays: 27 Game:
Awards:
There's 5 pages of spam here, you suggest I lock the whole replay? Takes too much time to delete all the crap, because after multiple warnings the crap still comes up everywhere.
#8Couch  Apr 1 2012, 09:59 AM -
Replays: 0 Game:
Topic cleaned.

Replay discussions are meant to deal with replays. Your personal opinions about each other are to be shared via PMs, as nobody wants to read them anyway.

I'd appreciate if you guys orientated yourselves by the subject a conversation is about, and posted more maturely.
This post has been edited by Couch: Apr 1 2012, 10:26 AM
#9Sunreflos  May 22 2012, 15:22 PM -
Replays: 0 Game:
Looking forward to posting a breakdown of this. Very promising.
#10Sunreflos  May 22 2012, 19:14 PM -
Replays: 0 Game:
Good match. Well played both teams.

GDI
- Your start wasn't aggressive enough. GDI Defense tier 1 is to say not the best choice for your blue. GDI has the best starting units when it comes to Offense and Support and you should exploit that advantage to the fullest. 2 Offense north would have been better especially on this map where tib is absolutely crucial to winning. 2 Offense north would have killed the raider before it could detonate/run away. (Assuming your using hunters and bulldogs) Defense can't help you stop a raider rush to your blue which is exactly what happened. Make sure you use the mini-map to grab tib. (It's also all about timing the click)

- After your initial loss of the first blue most of the Support orcas were focusing tanks. Why? Cobra's were amuck and picking off your units one at a time along with marauder's using the corrosive effect to kill your orca ball. Prioritize the threats to your ground units.

- Next point. Not enough node harass. Node 3 was never touched until the end of the match. You can't leave something like that open. Basically Nod has one less thing to worry about and can focus more on other things. You want to keep them on their toes at all times. Enough pressure leads to mistakes. Mistakes turn the table in these matches. Also I would like to point out that you need to move your crawler's more. If you have a full cp army move your crawler out with them. It's a huge shield that can take damage for your army and help capture nodes. It's a priceless unit and should never be sitting idle in an uplink. (Except for build speed+)

- Now to the bunkers. You got yours at the start, but Nod focused it down pretty fast after pushing you away from their blue tib. You have to follow up on the bunkers. If you can't get your own back the harass Nod's bunker at Node 3 instead. (Eye for an Eye sense) In 5v5 they aren't as important, but they can still be a pain to deal with engineers in them self-repairing.

- Late game switch to 3 Defense is fine. If your already holding nodes (Which you weren't) All your Defense crawlers were being killed before you could set-up in nodes making yourselves useless. Overall you needed to be more grouped. GDI works better grouped up making big pushes through enemies. Being split up so much is perfect for Nod. Nod can easily 1v1 you individually, but in bulk you stand a better chance.

- This game is all about countering. Always think one step ahead of your opponent. Mid-game salamanders came out and you still used orca's vs them. You should have switched to paladins (with a few on anti-rocket mode) to counter. They get out baslisks next? Outrange them with a thunderhead (with heal support) or overwhelm them with more paladins. Nod switches from baslisks to more ground units. You do the same to counter the ground control with whatever unit needed. Nod was always one step ahead of you, countering all the units you brought up. (Have the mindset of "If I make this unit what will they do to counter it?")

- You guys have potential. Make sure to communicate lots. (Teamspeak/Skype)(Whatever) Well played again.


Nod
- Not much to say on your part because as I said above you guy's were always "One step ahead" countering everything they built. Perfect start with great unit mix and smashing tib collecting (Especially up north on the first blue) Also really good use of hijackers to zone hunter's and lower their ranks.

- Doubt your a team, but instead just lots of experienced players. Smurf veterans haha. Well played and good teamwork.





Well played both sides. Good game. Looking forward to seeing more ~Kod~ games.
~Sun~

Reply to Comment