Mainly a big Wub because of the awesome counter units... I seriously never understood how Lobber could steamroll and win every single game with the Bulldog spam. Raider + Marauder >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> total fking Bulldog raped.
Also was fun seeing Titan spam actually kill a Crawler, and was 'fun' seeing Striker spam used, but too bad it was still pretty useless, but nice try though, always fun to see good player try stuff out. And Lancer spam failed too pretty much.
But yes, definitely a great game anyhow, good counters and very very close ending.
I seriously never understood how Lobber could steamroll and win every single game with the Bulldog spam. Raider + Marauder >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> total fking Bulldog raped.
I actually thing that head to head bulldog vs raider is an each way bet, and very much comes down to the skills of the person weilding them (and in this case the veterency of the raiders before the bulldogs appeared).
But also, its not just the bulldog spam, but how you use it. What Lobber (and some others) is very good at is tib denial. It was rarely about owning other units, but more about good timing and good unit positioning in order to either completely deny tib, or keep your opponent so preoccupied collecting tib that they lose control of the rest of the map. In either case it creates a good environment for the rest of your team to take over the map and win the game.
On another topic, I still have a mental picture of this game being in the balance with only a few points needed for either team to win, and Design marching his crawler into the GDI spawn zone and spawning stealth tanks. It was either madness or genius, or a bit of both!