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Command and Conquer 4

forget the tibs

#1~NoBody~  Nov 21 2011, 22:36 PM -
Replays: 25 Game:
only cru# was geting the tibs a little
#2stormgear  Nov 22 2011, 02:47 AM -
Replays: 27 Game:
QUOTE({acme}WAR @ Today, 06:36 AM) *
only cru# was geting the tibs a little

We're break even then, cuz all that defending effort on our blue has withdrawn me away from harvesting our tibs normally like I usually do when I'm offense.

Hmm, this gives me an idea for a thread. I'll post a link here later when I make that.
This post has been edited by stormgear: Nov 22 2011, 02:50 AM
#3~NoBody~  Nov 22 2011, 22:58 PM -
Replays: 25 Game:
ok
#4Sunreflos  Nov 25 2011, 23:00 PM -
Replays: 0 Game:
Cool game.

Nod

> Excellent harass of GDI's blue and good collection of your own tib.

> Loved the classic reckoner build storm lol (slaves and reapers) always a pain and effective. If there's another crawler in the same node as you make sure to move to a different one. (Spreading crawlers out is fine and you only need your units to move back and forth to defend your own crawler and others around the map.

> {acme}WAR the venom ball was great in the start of the game, but once GDI hits T2 they start to become ineffective and do little to no damage (without mark of kane) a switch to salamanders would have been good and in T3 you guys really needed some leviathans in the mix because there were 3 defence on the map (each with an Ion Cannon) it was only till the last 200 or 300 points of the game where ZULKN realized you needed leviathans, but by then it was to late.

> Cru# did smashing at getting GDI's blue multiple times with focus fire. a-k-a you shouldn't leave your crawler in the deploy zone for so long and don't retreat with your crawler so much. If the enemy is focusing your crawler and not your units it's "Your Advantrage" you kill the units and you lose none of yours in the process. (The crawler is easily repairable)

> Should have focused a bit more on Anti-Defence units in the late game and you would have done fine. Also probably would have helped without the disconnect, but stuff happens.

GDI

> Fine start, also the same advice for yourselves. Try and spread your crawlers to other nodes. (2 crawlers at the same node isn't really necessary) Smid could have stayed at your blue and Asap could have moved to another node with his units and leave the turrets. Also I would never suggest using infantry units to pick up the blue. They are way to slow and their HP is so minimal it's obvious they are an easy target. (Exactly why Cru# flew in multiple times and destroyed your blue)

> Nice grouping and excellent countering for the venom ball's. Also great defence plays, but don't play so aggressive against a fortified Nod position. As you may have noticed each time you tried to run up the ramp you were almost dead just getting up the dam thing. An Ion Cannon shot could have helped you get in, but you would still need the units to back up after the blast. Coordinate those cannons some more and even Nod fortified positions wont stand a chance smile.gif


Well played both teams!

}{Sunreflos}{
This post has been edited by Sunreflos: Nov 25 2011, 23:00 PM
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