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Rise of the Witch King

2.02 patch direction

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# 1StrayHeart Apr 1 2021, 08:18 AM
Will the graphics/textures changes be optional? Will you make it switchable? Can you tell precisely how much 2.02 is going to change in terms of look and textures?

The main reason I like 2.02 for was it stayed as close to rotwk vanilla as possible and all you really focused on was patch balance and eventual bugs. Therefor I'm still calling 2.02 a patch, not a mod.

Are you going to turn to bfme2 community direction which means modding over patching?

Yours sincerely,
StrayHeart

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Game: Rise of the Witch King


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# 2Val` Apr 2 2021, 04:24 AM
I know I have a reputation for heavy modding, but that aside for a moment, removing house colors especially on common units like Orcs just causes mass confusion in team games. Thats something Id avoid. If you guys are wanting improved house colors thats something I can help you with but yeah I would avoid removing them on hordes


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# 3DeeZ Daryl Apr 2 2021, 08:18 AM
Must to be april fools

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Game: Battle for Middle Earth 2


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# 4Val` Apr 2 2021, 08:50 AM
tru, i fell victim smilie_naughty.gif


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# 5Ab3r` Apr 3 2021, 14:48 PM
I got a few people with that one

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Game: Rise of the Witch King


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# 6StrayHeart Apr 3 2021, 23:05 PM
Yeah.
@val talking about colors, you could bring back 1.8 colors. They were much better imo.

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Game: Rise of the Witch King


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# 7Achilles the Mad Yesterday, 04:46 AM
small suggestions if anyone reads this....
The enable special edition button on fort kinda almost does nothing - except enables optional textures.... I think it would be so great if that button gave the new textures life, so it is still optional, but also gives the button more spice

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