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Battle for Middle Earth

BFME 2.0

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# 1Shanks May 15 2019, 09:18 AM
Hello Brothers of Middle-Earth

with this Topic, i want to inform you,
that we are thinking about a brandnew „official“ BFME 1 Patch.

This Patch won’t get created in a secret or singlehanded by 2-3 Guys -
We want to motivate everyone to bring his own ideas aswell!

The last thing what we want is to split the community !
That’s why , we should be working as a community to -
make the new patch as successful as we possibly can - together ! -

You are able to bring as many ideas as you wish but please be aware
that some certain changes can’t be done since the games engine is super old
which unfortunately is blocking our possibilities.

Not everyone has to agree with everyone -
that still shouldn’t lead this topic into a big fight of the community!
And please understand that not every idea can be used for the upcoming patch aswell.

We will be talking about everything in the upcoming Streams aswell but
As I started this topic , let me be the first with my suggestions about a new patch:


1. General Changes
Slaughterhouse Health increased to 2000 from 1500 rank 1 and so on..
Farms outside lvl 3 are able to shoot to nearby enemies
Heroes no longer cost Commandpoints
Tainted Land / Elvenwood disappear after 3 Minutes
Changing fear effects : now effects units below rank 3 unless a leadership effect is blocking it
Leadership capped to 100%DMG and 75%Armor
Damage of Siegeweapons against units dramatically reduced
The flag of the allies makes sound and stays longer active
Lumber Mill Workers cost increased to 25 from 20
Repaired Walls can not longer beeing canceled
Cooldown Timers for Abilities and powerpoints
CloudBreak now reduces armor by 40% and decrease movementspeed from enemy by 30%

Gondor
Barracks & Archeryrange only need 3 instead of 4 units for Rank 2
Towerguards & Soldiers can now be combined
Marketplace place cost increased to 2000
Marketplace can be demolished after the Upgrades are purchased & you still keep them!
Workshop now needs 5 Trebuchets to hit Rank 2
Gondor Knights cost 15 Cp instead 20
Rangers cost 15 Cp instead of 20
Gondor well is like Rohan well able to heal Nazguls/Trolls/Mumas
Gandalf LS dmg against structures reduced
Boromir Rank 10 Ability : The last man Standing:
Boromir refuses to die for 10 Seconds
Gandalf can get mounted if not white
Gtw PowerPoint: + Shadowfax Gandalf’s Movementspeed while mounted is increased 25%
Eagles DMG against heroes decreased

Rohan
Shieldmaiden armor increased to 100% from 50%
Peasents cost increased to 120 from 100
Peasents w.o draft moving 15% Faster
Aragorn Athelas Bug fixed
Aragorn cost increased to 4000 from 3500
Gimlis Axe fixed
Gimlis Movementspeed Increased
Gimlis autoattacks can now knock down enemy units
Gimlis Rank 10 Power : The raging dwarf
A powerful single target attack which deals increased dmg
To structures including Gates&Walls
Eomer Spear Deals increased DMG to mumakills
Ents Movementspeed increased
Treebeard LD Changed :
50% Armor 50% Damage 15%Movementspeed for nearby ents
Rohirrim durability against heroes increased
Elves can not be longer combined with other elves
Elves can be combined with peasents
Eomer grants fear resistence to nearby Rohirrim & other cavalerly
Aragorn grants fear resistence

Isengard
Palantir Movementspeed increased from 15% to 20%
Warchaint grants fear resistance
Units near to Saruman are able to heal (Just like Well)
Lurtz Carnage ability fixed
Berserkers are able to heal over time
Pikeman cost increased to 350
Uruk-Pikeman Combo‘s damage against structures reduced
Wargriders armor against fire increased and they are smoother
Detestation deals now Damage to ents ( 30% of their current healt )
Sharku support Hero for wargriders
Fuel the fires nerfed from 100% to 70%
Saru LD Increased from 30% Armor to 50% Armor
Saru Rank 10 Ability
/ Lightingbeem /

Mordor - complete rework -
Added armory
Haradrims cost reduced to 200
Rhuns Movementspeed Increased
/ they now cam purchase upgrades /
Armory added / similar to Isengard armory /
Orcs Hordbonus:
If you controll 4 Bats of orcs at the same area / they gain 25% increased dmg /
Witchking grants fear resistence and units near to Witchking are able to heal
New Orc - Hero
Call the Horde Ability Changed
Now reduces the costs of Haradrims / Rhuns by 50% for 20 seconds
And Works not only on Orcpit but also on Haradrim Palace
Haradrim Palace new Units / Haradrim Lancers /
30CP can purchase upgrades cost 800 can be reduced by SH‘s
Eye of Sauron grants fear resistence
Nazguls more durability
Reviving Nazguls cost 1500 reviving Witchking cost 3000
Siegework Changed : trebuchets need to purchase firestone upgrade
Nazguls and WK dmg against heroes increased

Now your turn boys !!


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Clan: PIRATES

Game: Battle for Middle Earth


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# 2maxsmart May 15 2019, 14:46 PM
The last thing what we want is to split the community !
Then don't do it.

You call it patch, but is a mode too many changes to big, and yes, is the opinion of 2 or 3, and now trying to convince the rest.

I'd rather to left better than play something that rarely looks like the original game.

Posts: 258

Game: Battle for Middle Earth


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# 3Anon` May 15 2019, 18:20 PM
I agree with Max, I dont think we need a whole new game. I mean cmon:

Slaughterhouse Health increased to 2000 from 1500 rank 1 and so on..
Farms outside lvl 3 are able to shoot to nearby enemies
Heroes no longer cost Commandpoints
Tainted Land / Elvenwood disappear after 3 Minutes
Changing fear effects : now effects units below rank 3 unless a leadership effect is blocking it
Leadership capped to 100%DMG and 75%Armor
Damage of Siegeweapons against units dramatically reduced
The flag of the allies makes sound and stays longer active
Lumber Mill Workers cost increased to 25 from 20
Repaired Walls can not longer beeing canceled

Cooldown Timers for Abilities and powerpoints
CloudBreak now reduces armor by 40% and decrease movementspeed from enemy by 30%

This sounds horrible.

This game is now 15 years old and we are still here because we like it how it is, eventhough its not perfect. It will never be perfect for everyone.

The very last thing we need is a split of the community. A new patch will have no benefits at all. It wont increase activity, it wont bring anyone back and it wont bring more fun. Its almost inevitable that some people will like some changes and others wont. Its not worth the risk imo.

If you get bored of playing bfme, just go and play another game for some time. You will come back anyway wink.gif

Or at least start a poll on the question, if a new patch and what kind (in terms of serverness of changes) would be appreaciated by the community and get everyone to vote. If you reach >90% for one option maybe go ahead xD

This post has been edited by Anon`: May 15 2019, 18:36 PM

Posts: 655

Game: Battle for Middle Earth


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# 4Pallando May 15 2019, 19:40 PM
QUOTE(Anon` @ May 15 2019, 19:20 PM) *

A new patch will have no benefits at all. It wont increase activity, it wont bring anyone back and it wont bring more fun.


That's an unproven and biased statement. I don't care if there's a patch, I really don't. But ruling out the possibility that it will bring more fun is just entirely subjective. Changes allow for new strategies and could make certain match-ups less one-sided. It's mostly a good thing if players are required to find new strategies in order to counter another player's gameplay, especially in a game that is so old. That's hardly possible if nothing ever changes. And I consider it fun to find new strategies and to adapt. Why do you think CS:GO releases updates occasionally? Why are other games doing that? To keep the player base entertained and allow them to find something new.

QUOTE(Anon` @ May 15 2019, 19:20 PM) *

If you get bored of playing bfme, just go and play another game for some time. You will come back anyway wink.gif


This is not the case for me. I got into modding because I got tired of people using the same strategies over and over again. Instead of simply accepting a balance patch they would rather resort to bug-using and even consider it part of the game. It's stupid. And certainly I don't get to play many games against other players with my mod; but every time I get to play it it feels refreshing because it's still BFME in a way, but not the regular old 1.03 balance. Even if I watch BFME games in streams or on YouTube, I get tired of it after a few minutes because it's the same thing over and over again. Double MU is instant loss, casters say from the start: "oh this match up is gg already".

It's probably true that you won't win (many) new players if you make a patch now, but it will certainly be entertaining to explore changes and how they impact the game. However, obviously it's entirely the communities call. There won't be a patch if people don't want it, but I think it could really get things interesting again. I don't agree with some of the suggested changes by the way, will comment in length on the weekend.

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Clan: Sons of Elendil

Game: Battle for Middle Earth


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# 5Anon` May 15 2019, 19:50 PM
Of course my statement was biased and subjective and so is yours. And that's the whole point of my statement: we have different views on that question within the community so the risk of pissing some guys off by bringing major changes (I also heard about new heros and stuff) is relatively high.

My point is that the people that are still here and haven't had major changes for like a decade, are here because they like the game how it is.

But maybe I am wrong. I would really call for a poll though.

Posts: 655

Game: Battle for Middle Earth


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# 6Shanks May 15 2019, 22:57 PM
Guys . Chill. Please.
Nothing is decided and nothing is happening right now
Nothing will happen if the community doesn’t want to

My first post was clearly saying , that everyone is able to bring some ideas
I did start with my suggestions , we don’t have to take them
Even slightly changes like

Eomer/Eowyn/Theoden coming out on horse
Rhuns moving slightly faster
Mumakill-Bug Aragorn-Athelas-Bug removed

Would not change to much about the balance but it would increase the games quality.

Changes don’t need to be always negative , if you are playing any popular games , you will notice that they are bringing new patches every 2-3 months. Some of them are cool some of them are shit but they keep working on it and I like that idea

Sticking up to something which is 15 years old won’t keep the playerbase for ever
Yes , it is risky to do some stuff and do little changes but it can also bring a bunch of benefits

Just look at the Rotwk - Community. A game which is definitely not better then Bfme1 but has much more activity . They work on changes and trying to balance the game.

I like bfme how it is , but no one should ever tell me that bfme is balanced.
A game in which the MU decides 85% how the game is going to end is not balanced

I am not tired of bfme 1 , I just think that we have much more possibility’s if we aren’t to scared.

Please don’t take my suggestions to serious, they were just an example of the possibilities

Instead bring some ideas by yourself guys and at the end of the day , if no one wants it
We will keep our patch 1.06 . This isn’t a informative post of the upcoming patch,
this is just a opportunity and a possibility - that if the community really wants it , we are able to do it!

Again , nothing happened, nothing is happening and nothing will happen as long as you guys don’t want

Much love brothers

Posts: 269

Clan: PIRATES

Game: Battle for Middle Earth


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# 7SquatsnOats May 16 2019, 09:15 AM
Would be nice with a few changes yes. Doubt it will make this game more active, but prove me wrong! smile.gif

Its going to be hard to patch this game balanced, cus 1v1 already is sort of balanced on most maps. If we going to make 2v2 balanced it would need super big patches that dont effect other playmodes

Think we should stop rigging games too hard (my bad too), cus we dump like 50% of the content in the trash.
Only play anor/wold, re dbl armys etc. Its boring to only play the same stuff over and over.
The dbl armys are strong and weak on different maps and depends what you play against which makes it fun ))

How long since we playd dbl gon or dbl roh vs dbl mor or dbl isens. Those games can rly be fun, and are playd in a different way.
Yes some mus are unplayable, but if you win your side everything can happen))

Will be online for some all maps no remakes tonight if anyone want smile.gif

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Game: Battle for Middle Earth


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# 8Earendil May 16 2019, 10:44 AM
Actually there can be changes which make definately sense and could also open the game for more variety and new ways to play it.

It's just an open discussion to see which changes are wanted by the majority or which changes are "a no go" for some players.


Posts: 6,346

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Game: Battle for Middle Earth


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# 9maxsmart May 16 2019, 16:34 PM
A little change about 100 things can be considered something BIG.is not to fix bugs, we know that there are, but things like farms with arrows... have you realised that fod have no walls?!? every army has pros and cons, but you speak about rebalanced in too many aspects...

As Anon said, wisely there are people that is going to be against and other thinking it's ok...
call it as you want, that is a split.

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Game: Battle for Middle Earth


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