It's been quite a while since we last announced the start of our project and now we announce that our programmers have succeeded in creating a base for the game, however there stands one particular issue, that's why we are asking for any help.
Our programmers need to know the precise unit attributes in patch 1.09 of BFME II. We are creating combat and movement mechanics on a new game engine and we want to use balanced unit properties. But we need not the conditional, but precise ones such as:
Running speed (cm/sec)
Attack speed (seconds)
Vision range (cm)
Attack range (cm)
Auto attack range (cm)
Etc...
The big issue we are stuck in is that the new game engine uses centimeters as measure units. However the measure units in BFME were conventional. Some sources indicate that distance there is measured in feet, could be true, yet we are uncertain what those BFME conventional measurements stood for. Our programmers need to know the secret behind it, that's why we'd appreciate a helping hand in that. If anyone is ready to take this seriously and help, we will invite them to the first closed beta-test, which is not very far from now.
Sincerely, BFME: Reforged Team
This post has been edited by Maroni: Jan 27 2019, 23:04 PM
Nice to see you guys want to work with the balance patch team. I'm more than interested for the first closed beta test. I think Ecthelion, Archangel and Valheru should be there.
Hi everyone!
It's been quite a while since we last announced the start of our project and now we announce that our programmers have succeeded in creating a base for the game, however there stands one particular issue, that's why we are asking for any help.
Our programmers need to know the precise unit attributes in patch 1.09 of BFME II. We are creating combat and movement mechanics on a new game engine and we want to use balanced unit properties. But we need not the conditional, but precise ones such as:
- Running speed (cm/sec)
- Attack speed (seconds)
- Vision range (cm)
- Attack range (cm)
- Auto attack range (cm)
- Etc...
The big issue we are stuck in is that the new game engine uses centimeters as measure units. However the measure units in BFME were conventional. Some sources indicate that distance there is measured in feet, could be true, yet we are uncertain what those BFME conventional measurements stood for. Our programmers need to know the secret behind it, that's why we'd appreciate a helping hand in that. If anyone is ready to take this seriously and help, we will invite them to the first closed beta-test, which is not very far from now.Sincerely,
BFME: Reforged Team
This post has been edited by Maroni: Jan 27 2019, 23:04 PM
Posts: 12