Does anyone know the bug where your gunwalker tries to shoot disintigrators, and for some reason they just stop shooting and stay idle while the disins shoot them, happens when you disin rush, been called a hacker because of it, just wondering if anyone else experienced the same? i have and it is annoying.
Yes, I experience a similar bug almost every game as scrin, where my gunwalker/shardwalker will kill one of the infantry units in a squad and then stop shooting and sit idle... it will kill one soldier out of the 6 in a rifle squad then sit... very annoying vs disints
Just like your hexapod answer what proof do you have?
This is just a random thought, saying how gunwalker behaves weird at times.
As for hexapod teleport stasis that's not a bug and I said it's not a bug, so putting forward ''proof'' was not on me. (though I did) And CGF pretty much shut down that discussion with some facts myself and others somehow forgot about showing clearly that the only bug relating to teleport hexapod is the ability to bypass the patched in red cursor from EA when it comes to emped units.
I noticed this bug as well, along with a bug where if you queue attack orders against infantry targets, sometimes your unit will kill a few members and proceed to fuck off to the next target, not sure if either are related
I noticed this bug as well, along with a bug where if you queue attack orders against infantry targets, sometimes your unit will kill a few members and proceed to fuck off to the next target, not sure if either are related
yeah, lost Cabals to this that shouldve beaten 2 rifles that werent on an attack move command, not sure if CGF could or even would want to fix it as it isn't too important compared to like the Reverse move bug
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