Explore GameReplays...

8bit Armies, Hordes and Invaders

List of incoming balance changes

Reply to this topic Start new topic
# 1-Netput Feb 22 2017, 10:52 AM
On discord we got a list of incoming balance changes:

QUOTE

RENEGADES:
Harvester: The harvesters no longer crush. All other crushing units remain unchanged.
Rocket Copter: Build cost increased to 230 (was 200)

GUARDIANS:
Starting Units: Starting units changed to 2 Grenade Infantry and 1 Engineer (was 3 Grenade Infantry)
Harvester: The harvesters no longer crush. All other crushing units remain unchanged.
Light Drone: The target and AoE damage has been split out. The target will now take full damage while all other targets in the AoE will take half. The base damage has not changed.

DEATHSWORN:
Dragon: The dragon has been reworked to split out ground and air attacks. Ground attacks will use the flame breath as normal. For air attacks, the Dragon will now spit a fireball which does a flat amount of damage and applies a burning damage-over-time effect. The DoT does not stack.

LIGHTBRINGERS:
Treant: Base damage reduced to 16 for target (was 20) and 8 for AoE (was 10).
Ballista: Move speed increased to 250 (was 200)

CRANIOIDS:
General: Starting cash increased to 1600 (was 1200)
Motivator: Build price reduced to 300 (was 350)
Cranioid: Build cost reduced to 60 (was 70)
Research Lab: Build cost reduced to 900 (was 1000) Build time reduced to 30 (was 45)
Parasite Hive: Build cost reduced to 900 (was 1000) Build time reduced to 30 (was 45)
Destroyer Pit: Health increased to 800 (was 500)

MARINES:
General: Starting cash increased to 1600 (was 1200)
Power Plant: Build cost reduced to 350 (was 400)
Research Lab: Build cost reduced to 900 (was 1000) Build time reduced to 30 (was 45)
Cloaking Generator: Build cost reduced to 900 (was 1000) Build time reduced to 30 (was 45)
Titan Bay: Health/Shields increased to 500/300 (was 250/250)

What do you guys think?
Personally I would've loved to see more nerfs to artillery units, but the treant nerf is a good start!
The harvester change is good against Cranioids. I guess it wasn't really fair against them.


Posts: 23,910

Clan: Prisoners Of War

Game: CNC Zero Hour


+

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)