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Rise of the Witch King

OP, UP, or Normal

Dwarves are...
93.50% (115)
OP
0.81% (1)
UP...lmfao
5.69% (7)
Normal..
Mordor are...
13.01% (16)
OP
13.01% (16)
UP
73.98% (91)
Normal
Angmar are
80.49% (99)
OP
0.00% (0)
UP
19.51% (24)
Normal
MoTW are
22.76% (28)
OP
11.38% (14)
UP
65.85% (81)
Normal
Isengard is
6.50% (8)
OP
46.34% (57)
UP
47.15% (58)
Normal
Goblins are
8.13% (10)
OP
47.15% (58)
UP
44.72% (55)
Normal
Elves are
15.45% (19)
OP
17.89% (22)
UP
66.67% (82)
Normal

Total Votes: 861
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# 1Aberrance` Dec 24 2006, 10:08 AM
Vote, which facs are/arent OP, also please state why you voted for what you did, ill have my length response up soon.

Posts: 6,972

Game: Battle for Middle Earth 2


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# 2FuDa Dec 24 2006, 10:13 AM
they all OP wacko.gif

Posts: 1,621

Game: Battle for Middle Earth 2


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# 3Sexy_Troll Dec 24 2006, 10:44 AM
Dwarves: Op

Angmar: Op

Motw: Op cause rangers + boro 0wn3d.gif

Mordor: Normal

Goblins: Normal

Isengard: Normal

Elves: Normal

Imo if they nerf angmar and dwarves and dont take out boro's horn MOTW Will be the new OP team

Posts: 507

Game: Rise of the Witchking 2.01


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# 4Soulless One Dec 24 2006, 10:53 AM
Dwarves: Op (AT)

Angmar: Op (AT)

Motw: Op (elite, boro + rangers)

Mordor: op (gothmog)

Goblins: op (azog)

Isengard: up

Elves: Normal

Posts: 6,459

Game: Graphics


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# 5HessesiaN Dec 24 2006, 13:33 PM
gothmog is OP eyebrow.gif I newer known...
Dwarfs: OP, everything on them si OP, every single hero and every single unit
Angmar, slightly OP, and monstrous catapults when upgraded wacko.gif
MoTW, well, after I saw what can do ranger spam, they are OP
Mordor: normal
Goblins: normal
Isengard: normal
Elves: Hobbits, mirkwoods, OP

Posts: 414

Game: Rise of the Witchking 2.01


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# 6War Eagle Dec 24 2006, 14:29 PM
Dwarves - op

Elves - normal

Men - Normal

Goblins - normal

Isen - up

Angmar - op

Mordor - balanced

Posts: 13,753

Game: Call Of Duty: Black Ops


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# 7DarkLord103 Dec 24 2006, 14:38 PM
Dwarves and Angmar ar OP because of their unstoppable axethrower rushes, elite archers, and dwarven heroes.

Men, Elves, Mordor are normal because they aren't as powerful as Dwarves and Angmar in the early game, but they get OP elite archers and Mordor's mid-late game isn't that bad.

Isengard and Goblins are UP, they don't get elite archers and their normal archers are the worst, except the axethrowers, but those are still worse than most, and aren't that useful for a rush. Their mini-hordes are the worst, they don't have really good heroes. The only decent units they have are axethrowers for Isengard, and spider riders for goblins.

Posts: 193

Game: Worldbuilder


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# 8ultrazero Dec 24 2006, 14:41 PM
Dwarves - Op, their axetrower rush is just too strong
Elves - normal, their elite swords should be buffed a bit but overall they r pretty balanced
Men - Normal. They are balanced imo
Goblins - up. I think they need to be buffed A BIT, not much. But just make them easyer to play with
Isen - up. Make uruks back usefull, but don't give a 1.06 Isengard wacko.gif
Angmar - op. Makes the low-resources-costing unit, the thrall master, weaker servants.
Mordor - balanced. I don't see anything with them that is op or up tbh

-ultrazero

Posts: 5,805

Clan: Teh Memberz

Game: Rise of the Witchking 2.01


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# 9HMMcKamikaze Dec 24 2006, 15:08 PM
Dwarves: OP (we all know why)
Angmar: OP
Mordor: Normal
Men: Normal
Elves: Normal
Isen: UP
Gobs: UP

Posts: 743

Game: Graphics


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# 10Lord of the Mark Dec 24 2006, 16:33 PM
.....Well, I guess there isn'y much to say, pretty much everyone at the bottom said what I was going to say..... but it stops at Hessesian.

P.S Who the heck said that Dwarves and Angmar were "normal"?

This post has been edited by LOrd of the Mark: Dec 24 2006, 16:42 PM

Posts: 2,325

Game: Battle for Middle Earth


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# 11Jeeves Dec 24 2006, 18:10 PM
Dwarves: Obviously OP

Angmar: Same

Mordor: I like Mordor where it is now, but i would love to see a WK buff wub.gif

Isengard: UP for now, a nice little buff to their archers and infantry will do a world of good for them

Men: Decent now, but I can't judge because I am not them very much

Elves: Pretty good for me

Goblins: PLEASE buff the little guys! 0wn3d.gif

Posts: 895

Game: StarCraft 2


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# 12ZXValaRevan Dec 24 2006, 19:55 PM
Dwarves: OPOPOPOP!!!!!!!!!!!!!! They have OPOPOP AT's
Angmar: ditto
Elves: normal
The rest normal
'Cept Gobboes:UP They were my old fave FoD side...

Posts: 44


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# 13Megacap Dec 24 2006, 20:10 PM
no factions are OP, i like how the game is, only nerf dwarven axethrower and angmar pike speed

Posts: 909

Game: Battle for Middle Earth 2 1.06


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# 14Kylol Dec 24 2006, 22:43 PM
QUOTE(Sexy_Troll @ Dec 24 2006, 05:44 AM) *

Dwarves: Op

Angmar: Op

Motw: Op cause rangers + boro 0wn3d.gif

Mordor: Normal

Goblins: Normal

Isengard: Normal

Elves: Normal

Imo if they nerf angmar and dwarves and dont take out boro's horn MOTW Will be the new OP team


4gr33d laugh.gif , and to the factions, i think thats what they are, like almost perfect. I think EA did a good early job with the Balancing. 1 new faction changes the game a lot.

This post has been edited by Seabass: Dec 24 2006, 22:43 PM

Posts: 525

Game: Graphics


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# 15WenSon Dec 25 2006, 00:46 AM
this poll is a bit stupid

cause it is normaly not the faction which is op, it is a special unit

when u say dwarves are op, it is mostly the AT,not the guardian or phalanx btw

Posts: 684

Game: Battle for Middle Earth 2 1.06


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# 16SebuloN Dec 25 2006, 10:43 AM
QUOTE(War Eagle @ Dec 24 2006, 03:29 PM) *

Dwarves - op

Elves - normal

Men - Normal

Goblins - normal

Isen - up

Angmar - op

Mordor - balanced

smile.gif

Posts: 5,608

Clan: Prisoners Of War

Game: Battle for Middle Earth 2 1.06


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# 17SchleckeN Dec 25 2006, 10:59 AM
Dwarves OP!!

Angmar OP because dark rangers, snow trolls, karsh, rhogash

Mordor OP gothmog, dismounted fellbeasts, witchking , mouth of sauron

Elves normal

MOTW OP boromir + rangers, towerguards, gandalf lv.10

Isengard normal

Goblins normal, UP without azog

Posts: 1,679

Clan: Gwaith-i-Nolendili

Game: Graphics


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# 18xuanyue Dec 25 2006, 11:59 AM
Its hard to balance up everything...its like every faction had some units which were op and some which were up..... its just the number of oped units vs number of uped units dat gived the impression of whether a fraction is too weak or too strong

IMO!!!

Dwraves OP: X-thrwers,heroes,wagon UP: men of dale Normal: Guardians,Phalanxes,Zealots
Conclusion: Extremely OP

MOTW OP: knights of dol amroth,rangers,boromir UP: Soldiers,gondor archers,Gandalf Normal: Knights, Aragorn
Conclusion: Balanced

Elves OP: Mirkwood archers UP: Lindon horse archers, Nordon elves,Elven warriors Normal: Lorien archers,Lancers
Conclusion:Slightly UP

Mordor OP: Gothmog,Attack trolls UP: Orc archers,Rhun lancers Normal: Black Riders,Orcs,Cataputs
ConclusionBalanced

Isengard OP: Berserker Squad UP: Uruk x-bows Normal: Lurtz, uruk warriors and the rest
ConclusionBalanced

Goblins OP: 1/2 troll swrdsmen UP:goblin family (ironic) Normal: Heroes, Spider riders, 1/2 troll maruders
ConclusionVery UP

Angmar OP: Rhudar,Troll family,Rogash UP:wolf riders Normal: Orc warriors, Dark rangers, dark swrdsman
ConclusionExtremely OP



Well this was frm my experiences, comments are welcome.

This post has been edited by xuanyue: Dec 25 2006, 12:13 PM

Posts: 30


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# 19Aberrance` Dec 25 2006, 22:11 PM
IMO

Dwarves-OP, self explanatory, undying heroes, everlasting Dwarven Riches upgradeable Axe Throwers, 2 Heals, Dain LD, Bard being a legolas for 1200 wacko.gif

Angamr- Slightly OP, imo once axe throwers are normal they wont be a problem, if anything slightly UP, Black Numenorians suck tbh.

Mordor- OP definitley, are u kidding me, Industry and Mordor camping are back in all their former Glory, so is the OP MoS, now they have their own cavalry units 2 wacko.gif.Not to mention Gothmog, also the fells do siege damage once more but now have 6000 health 0wn3d.gif .

MoTW- Eh, they are both kinda OP and kinda UP, i hate Rohirrim with a Passion.

Elves-Same as MoTW Mirks in towers are OP but thats about it, imo Elves suck othewise, Lorien Archers who despite battalion size nerf take up 60 CP, LW back to being weak PoS but cant take down buildings....

Goblins- This one is hard to call tbh, if it wasnt for axe throwers goblins would easily be OP imo b/c they could do the same old 2 tunnel 2 cave gob spam from 1.04.

ISengard- Simply hate warg sentries, other than that they have some rlly good units and some utterly suckage ones.

Posts: 6,972

Game: Battle for Middle Earth 2


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# 20HessesiaN Dec 25 2006, 23:13 PM
Please, tell me how is gothmog, witch-king and fellbeasts OP ?
Catas are good... but they cost much tongue.gif and are weaker, thei need 2-3 projectiles to kill knights for example. also with TG's

Mordor is most ballanced facion in the GAME ! NO Archers, no Axe throwers, no early pwnage melee unit, very weak cavalry ( ! ) at tier 2 ( ! ) that die to all one on one combats ( ! ) without trampling.

Weak infantry and cavalry, strong monsters and siege. Perfect. So we are against all those OP things in corner eyebrow.gif

Posts: 414

Game: Rise of the Witchking 2.01


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