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Please list all known Bugs/exploits that needs to be fixed.

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# 1dukejason Apr 8 2021, 14:49 PM
I want to compile a list of known bugs/exploits in coh 1 that needs to be fixed.

I personally would like to see the removal of the bars in multiplayer search. Please add any known bugs to this topic. This is not a balance topic. You can include units whos functionality is impacted due to a bug.

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# 2djw2104 Apr 8 2021, 17:38 PM
A bug is the Staghound machine gun as there is no reload or cool down. Plus the infamous M10 misfire bug.

Plus the retreat to Captain which can be a game-changer.

Bar-counters. There are also some exploits where some players have used "scripts" to their advantage.

Have a look here. Some have been discussed at length but not made available to the wider membership in case they decide to use them.

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# 3miegorengwithprawns Apr 13 2021, 21:58 PM
QUOTE(dukejason @ Apr 9 2021, 00:49 AM) *

I want to compile a list of known bugs/exploits in coh 1 that needs to be fixed.

I personally would like to see the removal of the bars in multiplayer search. Please add any known bugs to this topic. This is not a balance topic. You can include units whos functionality is impacted due to a bug.


My comments relate primarily to 1v1 online balance.

AFAIC the whole final patch was a 'bug'. Prior to it, the game was still flawed, but far better balanced. Clearly its purpose was to imbalance the game as a less than subtle coercion to drive former COH(1) players over to their new DLC cash cow, COH2.

I suspect that there were two other factors in the 'final patch' decision too. One was to render the extant game appealing to the North American domestic demographic, and the other, can be seen in the politically correct nomenclature and symbolism assigned both German 'factions' and mega-nerfing of PE.

In short.

The buff to Brits was/is absurdity ad nauseam, and don't even try to tell me the invariably abused still bugged semi-indestructable turbo-charged never stops firing or supressing and Brit Stag like the deliberately bugged T17 high fire rate one shot one skill at the time of TOV's release fixed only after sales of TOV had been exhausted, wasn't deliberate.

Similarly, that patch's mega fragility and inefficacy nerf of everything PE was beyond downright shameful -and deliberate.

Wehr were always against the momentum clock in 1v1, exacerbated by the majority of small map selection choices ad infinitum in the 1v1 rotation. Not a lot to change there, except more, if subtler, nerfs.

Americans now are just BS. I mean FFS, as if they weren't always advantaged by e.g. blob decimating strafe, instarfire offboard arty, onboard artillery with the range of an ICBM, never miss self guiding ridiculous range always disable German vehicle 'sticky bombs" to permit their finishing off with ease! Insta-kill blast standard grenades with the effect of a tactical nuclear explosion compared even to Wehr's, BAR suppression which goes on forever applicable to multiple attacking squads forcing tactical withdrawal of the entire force or decimation. Compare these for instance with PE's hand thrown magnetic anti-tank mine, "please stand still for 30 seconds and die for me" incendiary grenades and inane nanosecond of focus fire applicable only to an individual targeted squad and the necessary micro of it compared to e.g. BAR SF BS.

The whole 'final patch' was is a deliberate (imbalance) bug.

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# 4twinArmageddons May 9 2021, 20:44 PM
QUOTE(miegorengwithprawns @ Apr 13 2021, 21:58 PM) *

My comments relate primarily to 1v1 online balance.

AFAIC the whole final patch was a 'bug'. Prior to it, the game was still flawed, but far better balanced. Clearly its purpose was to imbalance the game as a less than subtle coercion to drive former COH(1) players over to their new DLC cash cow, COH2.

I suspect that there were two other factors in the 'final patch' decision too. One was to render the extant game appealing to the North American domestic demographic, and the other, can be seen in the politically correct nomenclature and symbolism assigned both German 'factions' and mega-nerfing of PE.

In short.

The buff to Brits was/is absurdity ad nauseam, and don't even try to tell me the invariably abused still bugged semi-indestructable turbo-charged never stops firing or supressing and Brit Stag like the deliberately bugged T17 high fire rate one shot one skill at the time of TOV's release fixed only after sales of TOV had been exhausted, wasn't deliberate.

Similarly, that patch's mega fragility and inefficacy nerf of everything PE was beyond downright shameful -and deliberate.

Wehr were always against the momentum clock in 1v1, exacerbated by the majority of small map selection choices ad infinitum in the 1v1 rotation. Not a lot to change there, except more, if subtler, nerfs.

Americans now are just BS. I mean FFS, as if they weren't always advantaged by e.g. blob decimating strafe, instarfire offboard arty, onboard artillery with the range of an ICBM, never miss self guiding ridiculous range always disable German vehicle 'sticky bombs" to permit their finishing off with ease! Insta-kill blast standard grenades with the effect of a tactical nuclear explosion compared even to Wehr's, BAR suppression which goes on forever applicable to multiple attacking squads forcing tactical withdrawal of the entire force or decimation. Compare these for instance with PE's hand thrown magnetic anti-tank mine, "please stand still for 30 seconds and die for me" incendiary grenades and inane nanosecond of focus fire applicable only to an individual targeted squad and the necessary micro of it compared to e.g. BAR SF BS.

The whole 'final patch' was is a deliberate (imbalance) bug.


im pretty sure PE got buffed compared to the previous patch, in particular volley fire is complete BS, insta-suppression and it slows down retreating squads

but yeah the stag bug is a mess, the entire british faction is such a goddamn mess and tales of valor only made it worse, because before the stag it was the kangaroo

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