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CNC Tiberian Dawn Remastered

Remaster Patch 1 Released

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# 1DJ_Chill Jun 22 2020, 16:50 PM
Commanders! Today the first patch for the remasters goes live and brings with it a bunch of improvements and changes we've all been asking for. These include private game lobbies, being able to see ladder ranks when not in the top 200, quick match game speed increased with no starting units and a whole host of bug fixes. Sadly there's still not much in the way of external replay saving and viewing support, which makes community events really tough. But we very much so hope this'll come in the future.


If you're using mods, you'll likely need to update them (or wait for creators to release an update), as there have been significant breaking changes to both games .dll files. After an update has been released on the steam workshop, players will need to follow a few steps to update and reactivate their mods:
  1. Disable the mod in the Mods Menu
  2. Unsubscribe from the mod in the in-game Workshop Mods menu
  3. Quit and restart the game
  4. Re-subscribe to the mod via the Workshop Mods menu
  5. Activate the mod and restart the game as prompted
Until next time, you can check out the full changelog.


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Posts: 7,998

Game: Red Alert 3


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# 2Incia Jun 24 2020, 10:49 AM
Really love how they actually fixed campaign mission bugs. Still sad to see zero balance tweaks. I know a few balance reasons are to make campaign work as intended, like airstrike + ion cannon can't snipe Nod Airstrips or Temple of Nod, so those need to be tanky. However, I don't see a reason for GDI Weapons Factory to be made of paper, or how the Advanced Com Center is made of wood. Why can't these also be tanky as concrete?

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Game: CNC Tiberian Dawn Remastered


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# 3Leikeze Jun 24 2020, 12:20 PM
Aw nuts, this'll be the only game for which I've watched no replays, and it's from 2020.

O well, at least QM is more to my taste.

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Clan: Master of Death

Game: CNC Zero Hour


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