What would be the best/would you have asked for if ZH was still being developed by EA? Pros/Cons A player captures a tech building to take benefit but instead ends up helping the enemy by giving xp when destroyed. A player waits for his opponent to capture a tech building knowing he will easily destroy it, so waits and gains xp. Tactical move.
Perhaps the ones that think they shouldn't give xp might feel the Artillery Platform should since it acts like a defence.
Currently the 3 Tech buildings give 200 xp each (I will ask if xp amount should be lowered in another poll if there are enough Yes answers.)
This post has been edited by Jundiyy: Nov 25 2021, 13:51 PM
Difficult question, I voted yes as you do destroy something from your opponent.
But the xp you get for the reinforcement pad is quite high iirc, like 200xp? That might be a bit too much, but overall I think that you should be rewarded for every thing you kill that is owned by your opponent.
Difficult question, I voted yes as you do destroy something from your opponent.
But the xp you get for the reinforcement pad is quite high iirc, like 200xp? That might be a bit too much, but overall I think that you should be rewarded for every thing you kill that is owned by your opponent.
I was planning to add that in another poll if there were enough Yes answers. Do feel it should be lower than 200, 50 sounds good imo.
Reinforcement Pad should give 50 exp Repair Bay 100 Repair Pad 0 Oil Derrick 150 Oil Refinery 100 Hospital 50 Artillery Platform 100 more worthy building = more exp
Reinforcement Pad should give 50 exp Repair Bay 100 Repair Pad 0 Oil Derrick 150 Oil Refinery 100 Hospital 50 Artillery Platform 100 more worthy building = more exp
All I will say is that getting 5 star from a cap is a great thing that shouldnt be removed from the game. Its that kind of knowledge that people should be rewarded for (and yes this does happen, not often, but I have got promos from caps before and I remember a stream set with Scuba where he got 5 star from a cap if I remember correctly).
Please note that the 3 tech buildings that give XP are considered fairly useless tech buildings that get neglected, they deserve the xp for capping them, perhaps the hosital should get xp also as no one caps that. Didnt vote as my answer is, give xp to all the garbage tech buildings and not to the good ones (I think this was the intention of the game designers).
This post has been edited by fastAiR: Nov 25 2021, 21:18 PM
3 give xp.
Reinforcement Pad
Repair Bay
Repair Pad
4 do not.
Oil Derrick
Oil Refinery
Hospital
Artillery Platform
What would be the best/would you have asked for if ZH was still being developed by EA?
Pros/Cons
A player captures a tech building to take benefit but instead ends up helping the enemy by giving xp when destroyed.
A player waits for his opponent to capture a tech building knowing he will easily destroy it, so waits and gains xp. Tactical move.
Perhaps the ones that think they shouldn't give xp might feel the Artillery Platform should since it acts like a defence.
Currently the 3 Tech buildings give 200 xp each (I will ask if xp amount should be lowered in another poll if there are enough Yes answers.)
This post has been edited by Jundiyy: Nov 25 2021, 13:51 PM
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