Today I finally finished the first draft of the Tournament Desert some of you probably heard it from CCG already.
Just layout and some texturing parts are finished, I'm still looking for the best spots for the Tiberium Field locations. In demo version I just put the fields/bunkers/spikes according the original map in Generals Zero Hour so that means the locations of the fields will be changed probably and some buildings can be added.
There are two versions you you will see, first one does not have Look Up Table Post effect so it's graphical effects are reduced but controlling your units and seeing the map is easier because of that.
Other has improved graphics.
I haven't made a mini-map yet, since that is not the final version and making mini-map takes considerable time and effort. I will add a good mini-map when final version comes out.
This building is not garrisonable since the it is not compiled as an garrisonable. I will recompile it in the final version and fix that problem.
Here is the wider view of the map:
Here is the sample video
And the maps:
Map is %99 symmetrical. Hope you like it, please give some feedback.
This post has been edited by Luvaskot: Mar 29 2017, 19:08 PM
Today I finally finished the first draft of the Tournament Desert some of you probably heard it from CCG already.
Just layout and some texturing parts are finished, I'm still looking for the best spots for the Tiberium Field locations. In demo version I just put the fields/bunkers/spikes according the original map in Generals Zero Hour so that means the locations of the fields will be changed probably and some buildings can be added.
There are two versions you you will see, first one does not have Look Up Table Post effect so it's graphical effects are reduced but controlling your units and seeing the map is easier because of that.
Other has improved graphics.
I haven't made a mini-map yet, since that is not the final version and making mini-map takes considerable time and effort. I will add a good mini-map when final version comes out.
This building is not garrisonable since the it is not compiled as an garrisonable. I will recompile it in the final version and fix that problem.
Here is the wider view of the map:
Here is the sample video
And the maps:
Map is %99 symmetrical. Hope you like it, please give some feedback.
This post has been edited by Luvaskot: Mar 29 2017, 19:08 PM
Posts: 1,833
Game: