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Eastern Front Patch 1.2 Released

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# 1Budwise Jul 31 2010, 20:40 PM
Eastern Front Patch 1.20

'The Great Patriotic War'


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Read the GameReplays.org newspost!

Visit the Eastern Front Official Website for details and instructions.

Due for Release 7/31/2010.

Faction Design Changes for Soviets
* All Soviets Infantry Units now have the ability to retreat, except the NKVD Conscripts (that's what the NKVD Commissar is there for!)

Veterancy
Veterancy is gained by each unit individually based on the kills they make in game, similar to the forces of the Americans.

Strelky/Ingenery/Partisans
Veterancy 1: +10% bonus accuracy
Veterancy 2: Armour changed to Airborne
Veterancy 3: +15% bonus damage
Veterancy Experience Values are 6/12/24

Conscripts
No Veterancy

NKVD Conscripts
Veterancy 1: -10% received accuracy
Veterancy 2: +20% sight range
Veterancy 3: +20% bonus damage
Veterancy Experience Values are 7/14/28

Tank Hunters/ZiS AT Gun/Mortar/Sturmovie Ingenery
Veterancy 1: -15% received accuracy
Veterancy 2: +15% bonus accuracy and +1 squad member
Veterancy 3: +15% bonus damage
Veterancy Experience Values are 7/14/28

Command Squad
Global Veterancy Bonus provided in every veterancy level with a choice of 'Offensive Tactics'(+5% bonus damage) or 'Defensive Tactics'(-5% received damage)
Veterancy 1: Gains barrage ability
Veterancy 2: Gains binoculars and Airborne Armour
Veterancy 3: Gains improved barrage ability
Veterancy Experience Values are 7/14/32

Katyusha/Firebase
Veterancy 1: -5 sec ability cooldown
Veterancy 2: 20% range increase
Veterancy 3: +50% bonus damage
Veterancy Experience Values are 8/16/32

Sharpshooters/Mechanics
Veterancy 1: -15% received accuracy
Veterancy 2: +20% sight range
Veterancy 3: +15% weapon ROF
Veterancy Experience Values are 8/16/32

Guards
Veterancy 1: Becomes unsuppressable
Veterancy 2: -15% received accuracy and +15% bonus accuracy
Veterancy 3: +15% sight range and +15% weapon range and +15% bonus damage
Veterancy Experience Values are 8/16/32

Sniper Ace
Veterancy 1: Gains Artillery Ability
Veterancy 2: Gains Suppress Ability
Veterancy 3: Gains One Man Army Ability
All abilities have a share timer, similiar to Grenade and Smoke Screen on Commnados.
Veterancy Experience Values are 8/16/32

T70/T90
Veterancy 1: +20% main gun accuracy
Veterancy 2: -15% received accuracy
Veterancy 3: +15% main gun range
Veterancy Experience Values are 8/16/32

T34-76/T34-85
Veterancy 1: +20% main gun accuracy
Veterancy 2: +20% main gun penetration
Veterancy 3: +15% main gun range
Veterancy Experience Values are 12/24/36

SU-85/SU-100
Veterancy 1: +20% main gun accuracy
Veterancy 2: +20% main gun penetration
Veterancy 3: +15% main gun range
Veterancy Experience Values are 8/16/32

Lend-Lease Sherman/KV-2
Veterancy 1: +20% main gun accuracy
Veterancy 2: +15% main gun range
Veterancy 3: +50% main gun damage
Veterancy Experience Values are 8/16/32

IS-2/ISU-152
Veterancy 1: +20% main gun accuracy
Veterancy 2: -15% main gun reload time
Veterancy 3: +15% main gun range
Veterancy Experience Values are 14/28/42

Soviet Balance
* Guards can now be supressed.
* Strelky and Ingenery now starts with Infantry Armour.
* Heavy Weapon Teams now normally have 3 members, instead of 4.
* Armoury upgrades now increase squad sizes to a maximum of 4, not 5 for Heavy Weapon Teams.
* Command Squad now have Infantry Armour.
* Sharpshooters and Mechanics now have Airborne Armour.
* PTRD-41 damaged modifier vs Puma increased to 1.4.
* PTRD-41 base accuracy is now 1.05.
* PPSh-41 damage is now 4.5.
* NKVD Conscripts and Ingenery Rifle now back at 7 damage.
* Pop cap of Firebase is now 8.
* Katyusha health changed to 350.
* PPSH-41 and DP-28 upgrades now costs 35 munitions.
* Ingenery now lay regular mines.
* Tank Hunters can now lay AT mines which cost 50 munitions.
* Tank Hunters can no longer lay normal mines.
* Tank Hunters health has been lowered by 10 health per man.
* Tank Hunters now costs 240 manpower and reinforce cost is 23 manpower.
* Light Tankovy support now costs 120 manpower and 55 fuel.
* Strelky reinforce cost increased to 23 manpower.
* Heavy Tankovy support now costs 200 manpower and 85 fuel
* IS-2 accuracy modifier vs infantry set to 0.6.
* IS-2 requires Light AND Heavy Tankovy to be built.
* ISU-152 accuracy modifier vs infantry set at 0.65.
* Lend-Lease Shermans capped at 3 on the field.
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
* Upgraded mortar now works as follows:
-Base Damage: 38
-Radius: 8
-Damage Long: 0.55
-Damage Medium: 0.7
-Damage Short: 1
-Range: 105
-Increased Projectile speed by 20%.
-Increased reload by 20%.
* Mortar no longer has Barrage Ability neither standard nor upgraded.
* Command Squad Heroic Change now has the negative side effect like fireup.
* Conscript capping speed lowered to 1.3. NKVD conscripts unaffected.
* Tank Hall cost increased to 55 fuel.
* T70 cost changed to 270 manpower 30 fuel.
* T90 cost increased to 260 manpower 35 fuel.
* T90 penetration reduced vs puma by 0.1.
* Conscript cost increased to 224mp, reinforce to 16mp and build time increased by 5s.
* NKVDs cost increased to 240mp, reinforce to 18mp and build time increased by 5s.
* Strelky reinforce cost increased to 22mp.
* IL-2 bombing run now only drops 3 bombs.
* Added smoke flares similiar to US bombing run before IL2 attack runs begin.
* IL2 strafing run damage reduced by 20%.
* IL2 bomb damage reduced 50%.
* Slightly reduced suppression for KV2.
* SU-85 damage modifier vs Stug to 0.9 and penetration 0.7.
* Changed SU-85 fuel cost to 60 fuel.
* Sharpshooter Team cost increased to 340 manpower.
* Sharpshooter Reinforce cost increased to 100 manpower.
* Increased ZiS AT gun Crew health by 5 health per man.
* Increased Mortar Crew health by 5 health per man.
* ZiS AT gun added a hold fire function.
* ISU-152 cost lowered from 1000 manpower to 800 manpower.
* ISU-152 turret rotation speed increased.
* KV2 damage lowered vs Flak88.
*Set Wind UP to 0 for the T70 gun-might fix missfire bug
*T90 gun-Set penetration vs Sdkfz 22x to 0.25 and damage to 0.75
Set penetration vs Sdkfz 251 Halftrack to 0.2 and damage 0.75
Set penetration vs Marder to 0.05 and damage to 0.5
*Remove suppression from IL-2 Strafing run
*Reduce IL-2 Attack run recharge by 20 secs
* Sharpshooter Team's Observer rifle damage increased to 15.
* Increased build time of Outposts.
* Urban warfare twin flamer upgrade for Sturmovie doesn't happen automatically. Now it gives the option for Sturmovies to upgrade to the twin flamers for 75 munitions.
* Added 'hold fire' ability to Tank Hunters.
* Increased rate of fire on Firebase by 20%.
* Increase cost of Sniper's Observer Artillery upgrade to 125 Munitions.
* Decreased damage of Observer arty by 25% and set cooldown time to match that of the Walking Stuka
* Observer arty now set with a Global timer so that only one strike can be called at any one time regardless the number of sniper teams on the field
* AT grenades set to 0.75 damage vs Flak88
* Sturmovie can no longer build base structures.

NKVD-Now renamed to represent Penal military units used by the Soviet army. If you want to know more please visit the following link in Wikipedia
http://en.wikipedia.org/wiki/Penal_military_unit

- Eastern Front Reward Units does NOT require Tales of Valor.

Reward Units
Credits for all the reward units must go to a number of dedicated members of the modding community whose superb work has allowed us to include these amazing units.

Sherman Jumbo
Replaces Calliope.
Model Created by Halftrack, .
Texture by Xalibur.

Jagdtiger
Replaces King Tiger.
Model by MrScruff, RIP.
Texture by Widowmaker/Zerstorer.

Comet
Replaces Firefly.
Created by Tankdestroyer, Slayernecht, Pojarsma, Reichsbahn and Georider

Jagdpanzer
Replaces Hetzer.
Created by Tankdestroyer, Slayernecht, Pojarsma, Reichsbahn and Georider.

Sherman 105mm Howitzer.
Replaces Sherman Crocodile.
Created by Halftrack and Tankdestroyer.

Description of EF reward units

* Added Sherman 105 as a replacement for Sherman Crocodile. Sherman 105 is a sherman with a slow, heavy turret that fires shells similar to StuH.
* Added Sherman Jumbo as replacement for Sherman Calliope. Sherman Jumbo is a version of the Sherman with improved armor and fires HE rounds.
* Added Jagdpanzer IV as replacement for Hetzer. Jagdpanzer IV has more health and damage then the Hetzer, but cannot go into camouflage.
* Added Comet as replacement for Sherman Firefly. Without as much range as the firefly has, the Comet is a cheaper tank, that can be deployed faster.
* Added Jagdtiger as replacement for Kingtiger.

COH BALANCE AND BUG FIXES FOR ALL FACTIONS

Americans Bug Fixes and Balance Changes
* Strafing Run now has warning.
* Strafing Run now has a slight delay before entering.
* Decreased cost of Pershing from 900 manpower to 800 manpower.
* Sherman Crocodile Health increased by 10%.
* Tank Depot manpower costed reduced by 50.
* M18 can now be detected.
* M18 veterancy now matches other American vehicles.
* Engineers suppression threshold now matches other infantry.
* Replaced M10 with the M36 model to fix M10 misfire bug (M36 model created by Halftrack)

Wehrmacht Bug Fixes and Balance Changes
* Pak-38 damaged tuned so that it kills (un-vetted) M8s in 3 shots and T17s in 2 shots.
* Pak-38 decloaks after first shot fired.
* Pioneers switched place of Veterancy 2 and Veterancy 3 bonuses.
* Geschutzwagen MG-Gunner moved to Veterancy 2.
* Geschutzwagen damage decreased from 250 to 165.
* Reduced Geschutzwagens accuracy modifier vs AT-Guns from 0.65 to 0.2.
* Decreased cost of Tiger to 800 manpower from 900 manpower.
* Reduced Health bonus bunkers receive from Fortify the Perimeter from 50% to 25% (600->750 instead of 600->900).
* Reduced drop rate of LMG42 to 20% to match all other weapons.

British Bug Fixes and Balance Changes
* Kangaroo Manpower cost increased to 300 from 240.
* Kangaroo Fuel cost increased to 45 from 10.
* Kangaroo Health decrease from 650 to 550.
* Kangaroo Build time increased from 35 to 45 seconds.
* Staghound MG Gunner is now in line with other MG Gunners.
* Increase delay of Forward Observation Officers (FOO) from 2.0 to 2.75 seconds.
* PIAT accuracy vs infantry reduced.
* Recon Tommies can now detect snipers while moving.
* Sappers now has wire cutters.
* Bren Carrier now receives double damage while repairing.
* Bren gun can no longer button while garrisoned (Roo, Bren Carrier, Trench, etc)

Panzer Elite Balance Changed
* Reduced Marder III accuracy modifier vs AT-Guns to 0.2.
* Allow the munitions halftrack to reinforce nearby squads.
* Removed the fuel cost of the munitions halftrack.
* Increased Armored Car health from 220 to 260.
* Increased Armored Car accuracy modifier vs garrison cover from 0.4 to 0.45.
* Increased Infantry Halftrack damage modifier vs light cover from 0.75 to 0.8.
* Increased sight radius of Kettenkrad/Schwimmagen from 35 to 55.
* Increased AT-halftack accuracy vs M8, T17, T70 and T90 from 1.00 to 1.05.
* Increased Hotchkiss accuracy modifier vs infantry from 0.5 to 0.6.
* Decrease cost of Stuka upgrade on Hotchkiss from 150 to 100 munitions.
* Luftwaffe reinforcement time reduced to 7 seconds from 14.
* Goliaths can now be detected.
* Armored Car will no longer detect snipers.
* Hetzer veterancy made to be in line with other PE vehicles.
* AT-halftack Focus Fire will now have intended accuracy bonus vs british infantry.
* Fixed shared veterancy for Hotchkiss.

General Balance Changed
* Snipers moving accuracy modifier increased vs snipers to 1.0 from 0.5.
* Medics have their health reduced.
* Grenades will no longer have a chance to miss.

Bugs
* Fixed bug with turret on Lead-Lease Shermans is invisible when playing on low graphic settings. Fix by community member Blackbishop.
* Fixed a bug that made Parisians sometimes unable to use Camouflage.
* Fixed a bug that caused Tank Hunters Mines not to cost anything.
* Fixed bug where medic truck healed even when not deployed.
* Fixed bug that the T70 misfires.

User Interface
* New Skin for IS-2.
* New Skin for KV2.
* Fixed Pershing model included, created by Halftrack. (Historically correct muzzle, corrected turret shape, plus turret now correctly rotates round ring).
* Tiger tank now uses Tiger Ace model with Eastern Front skin and Tank Commander.

Localization
* Added language support for Spanish version of the Game
*Added language support for Czech version of the Game.
* Fixed missing or inaccurate text in various translations.
* Updated all Localizations.

This post has been edited by The Red Comet: Jul 31 2010, 20:45 PM

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# 2silmril Jul 31 2010, 21:29 PM
looks fantastic imo. people need to play this

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# 3ThePlayboyBunny Jul 31 2010, 21:42 PM
Finaly some changes! The kangaroo spam is finally gonna cost them. And no more PioSpamming!

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# 4DcalPanda Jul 31 2010, 21:54 PM
wow this looks great

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# 5Nosliw Jul 31 2010, 22:03 PM
"thanks reborn for balencing"

np guys

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# 6Budwise Jul 31 2010, 22:40 PM
1.21 is already released to fix some minor bugs already found. EF Devs dont screw around wink.gif

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# 7FeePan Jul 31 2010, 23:44 PM
This looks awesome! Is there still no recrewing for the soviets since they dont replace the brits?

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# 8Nosliw Aug 1 2010, 00:13 AM
QUOTE(FeePan @ Jul 31 2010, 19:44 PM) *

This looks awesome! Is there still no recrewing for the soviets since they dont replace the brits?

yes

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# 9Budwise Aug 1 2010, 00:20 AM
yea, its actually a bug in the engine that makes it so Russians cant recrew heavy weapons. The only way to fix it is with Relic's help and we all know that story. They can get light weapons though such as shreks, BAR's, etc.

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# 10Arguru Aug 1 2010, 00:57 AM
Can i play 1v1 automatch with this? Sounds awesome biggrin.gif

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# 11BuckyBoy Aug 1 2010, 01:06 AM
QUOTE(Budwise @ Aug 1 2010, 02:20 AM) *

yea, its actually a bug in the engine that makes it so Russians cant recrew heavy weapons. The only way to fix it is with Relic's help and we all know that story.


I hope that after Relic gets some income from coh:o, they can help the big mod teams.. this is the one (major) bug that is keeping me from organizing an EF tournament.

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# 12Budwise Aug 1 2010, 02:20 AM
It doesnt really take much away from it tbh. Russians dont use much in the way of heavy weapons teams except for the AT gun which is a beast and can be recrewed by a teammate in team games. I see no reason to discount having an EF tournament. Also if you did a vanilla tourny using EF you still see a better balanced tournament. EF Devs took this limitation and worked with it and it came out pretty well imo.

This post has been edited by Budwise: Aug 1 2010, 02:21 AM

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# 13Dutchx Aug 1 2010, 02:33 AM
Ppl want stats their rank/skill shown in the leaderbords..........

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# 14Budwise Aug 1 2010, 03:50 AM
tbh, most people i know are on the verge of quiting vCoH and this is a way to come back and enjoy it. Balance > Stats. Stats mean little to nothing these days anyway.

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# 15Dero Aug 1 2010, 05:27 AM
Budwise is right. Seph showed his might throw replays

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# 16Eupolemos Aug 1 2010, 08:03 AM
Impressive amount of goodies. So impressive, I might take EF up.

One HUGE flaw though, IMO.
QUOTE

* Engineers suppression threshold now matches other infantry.

I am sure that was intended and/or is a good mechanic. Early-game engies are very powerfull vs both Volks and PGs, and I think you'll find that this screws with many peoples grasp of the early-game.

If you want that mechanic in, put it as an upgrade with SY or perhaps Democharges. I just think it is an extremely big change to a very basic early game mechanic.



Btw, the Wehrmacht Goliath is detectable too, right??

This post has been edited by Eupolemos: Aug 1 2010, 08:05 AM

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# 17Renas Aug 1 2010, 08:08 AM
Everything looks awesome except for one thing:

Sherman 105mm Howitzer.
Replaces Sherman Crocodile.

A non-doctrine, mobile 105 platform? Potential OPness warning going off.

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# 18Eupolemos Aug 1 2010, 08:18 AM
QUOTE(Renas @ Aug 1 2010, 10:08 AM) *

Everything looks awesome except for one thing:

Sherman 105mm Howitzer.
Replaces Sherman Crocodile.

A non-doctrine, mobile 105 platform? Potential OPness warning going off.


Re-read the post. It says it fires StuH-shots.

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# 19Renas Aug 1 2010, 08:25 AM
QUOTE(Eupolemos @ Aug 1 2010, 11:18 AM) *

Re-read the post. It says it fires StuH-shots.


Must have missed that. Looks like everything is awesome.

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# 20Widowmaker01 Aug 1 2010, 08:33 AM
Patch 1.21 is out to fix some omissions and bugs. please make sure you update
A second one will be out today and tomorrow fixing a bug with the 'Buttoning'.

Eastern Front Patch 1.21 Changelog
'Where the fuck's my Bergetiger?!'

Changelog

Bug Fixes
* Fixed missing Bergetiger.
* Fixed Sherman 105 Bulldozer/MG upgrades use same slots.
* Fixed Sherman 105 didn't have "Lower Bulldoze" ability.
* Fixed Jagdpanzer IV vetrency requirements.
* Fixed missing smoke on Strafe run.
* Fixed missing name of the Jackson when mousing over it.

* Fixed that GWagen MG didn't require Vet 2.
* Fixed Comet driving through objects.

Btw, the Wehrmacht Goliath is detectable too, right?-Yes it is

And yes, BIG THANKS TO THE REBORN GUYS for their invaluable help to balance the Soviets

This post has been edited by Widowmaker01: Aug 1 2010, 08:47 AM

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